Super interesting! But I feel like there is a bit of a conclusion missing for me.
So 1500 Photons hit the receiver per bit send, but this is obviously way to few to keep processing the signal and it will just be drowned out by noise? Where do we go from here? Does voyager repeat its signal gazillions of times so we can average out the noise on our end? Where can I find more information on what is done with these few photons?
Wow, this the most incorrect statement I have read all week.
I am from this area, and Saxony before the GDR was of the most prosperous regions of Germany. If you are not convinced by the pomposity the former kingdom amassed in treasures and architecture, you can check the historical GDP per capita figures of the region [1].
Saxony historically was the number one state in terms of economic power behind the city states.
But the economic and political horrors that the socialist dictatorship brought, combined with the plundering done by Russia, completely turned this upside down. It is quite amazing how a few decades of bad leadership can bring a region to its knees.
It is true, however, that a lot of potential is still left in Saxony, and by many measures (like quality of schooling) it is still one of Germany's best.
I remember the guy behind VoltSim posting his project on reddit some months ago, claiming he wrote the circuit simulation under the hood from scratch by himself.
When he was called out that all his components used the same values and variable names as falstad [1], implying he just ported falstad's circuit sim to android, he deleted his post.
Looks like he still has his app on the app store and is still not honoring the open source license and not giving proper credit to falstad's circuit simulation.
And now he even put many components behind paid "extension packs" and wants to make money from falstad's work.
https://youtu.be/zfaK4Hz0Na8
It actually made me appreciate how impressive and serious this discipline is, despite all the funky-looking gear.