Because those people see the phrase "AI features" and the first thought is those sloppy generative AI stuff where things shift.
Where as marketing at all these corporation is trying to genericize "AI features" into anything using an algorithm.
"Content aware fill", something we've had for over a decade is now "AI object removal"
Not sure if it's still the case in the 2020's, but back in the 2010's I had no end of issues with Windows deciding to either fuck up the dualboot so nothing would load or overwrite it entirely and leave it as Windows only.
That's more a case of providing the distinct "APIs" ( bzip2 , gunzip etc) to userland / scripts, while the implementation for all is just one binary; than it being "Configuration via name..."
Jumped back to it to try seeing how functional it'd be as something more than than large logfile explorer.
Package control is still only in the command palette. If you want to explore what's on offer you have to do so on the actual package control site.
Managed to get LSP + intelephense installed so I have good PHP parsing (Other LSP providers appear to be available)... but stuck at the moment trying to get an intellisense analogue setup... Doesn't show up in package control in the program despite showing up on the site.
So right now I have syntax highlighting and errors flagged for a php file... but I don't have anything that can take the fact the class is missing several methods from the interfaces, and stub them out in a few keystrokes.
I'd love to move back to it (or rather, use it for dev work beyond opening large log files to search for things), or atleast have it as a backup for vscode's inevitable enshittification.
Both use the cyborg enemies, by duplicating the cyborg enemy model and texture data across both files, Only the level file needs to be opened to get all nessecary data for a match.
Because modern OS will allow you to preallocate contiguous segments and have auto defrag, you can have it read this level file at max speed, rather than having to stop and seek to go find cyborg.model file because it was referenced by the spawn pool. Engine limitations may prevent other optimisations you think up as a thought exercise after reading this.
It's similar to how crash bandicoot packed their level data to handle the slow speed of the ps1 disc drive.
As to why they had a HDD optimisation in 2024... Shrugs
You can still write php 5-esque slop and have it run... mostly (some particulars like the half dozen ways of interpolating a variable into a string have been paired down, some extensions left in the dustbin, but the fundamental "shit out a script and run it" capability still remains doable).
non of the "modern" things are particularly taxing to teach someone with more than two braincells. If they don't understand them then they haven't kept up with ANY programming trends in the past decade and are best placed infront of the TV with an iPad than left to mess with the possible critical infrastructure of a business.
Tried a cleared cache load, open and usable in 3 seconds, loading my work inbox which is fairly busy and not clean.
I'm not sure what FPS has to do with this? Have you some sort of fancy windows 11 animations extension installed that star wipes from inbox to email view and it's stuttering??
I click and email it shows instantly, the only thing close to "low FPS" is it loads in some styles for a calendar notification and there's a minor layout shift on the email.
What / how are you using it that you apparently get such piss poor performance?
So, while yes the very latest version of react is *finally* as slim as competitors like preact, don't act like all the legacy projects where a migration is off the table due to time or money just don't exist.
A key part you're missing either willfully or ignorantly is that they're midway through the refactoring to make it data driven, so you have these odd/rough edges.
Yes, having to declare json files for your new block in your mod is a pain...
Meanwhile what it was built for, resource packs, this actually gives a good amount of power to the pack maker without having to ask the client to run untrusted java code.