I think about using the LLMs for graphic adventures for a while now. Stuff like Day of the Tentacle or Monkey Island.
As they are limited - alike the text adventures - in their interactivity with the game world, AI could be used to enhance this.
I read a game magazine some 25 years ago where an editor went on the question what would be the perfect game for him: one, where every action is possible.
As it's still happening in a limited space (the game world) the possible actions are somehow limited to make this work realistically.
Related: I'm working on Radiobird https://radiobird.fm/en ...focus is on bookmarking *shows* or *parts of a program* instead of the stations. More a modular / interest based approach to the radio world.
This is one of the things I really really liked in the original two MIs. The characters ...and especially the relation between tough Elaine and Guybrush ("you're so helpless and cute").
I think they did not get this "right" in the newest part and it's my main problem with it.
As they are limited - alike the text adventures - in their interactivity with the game world, AI could be used to enhance this.
I read a game magazine some 25 years ago where an editor went on the question what would be the perfect game for him: one, where every action is possible.
As it's still happening in a limited space (the game world) the possible actions are somehow limited to make this work realistically.