Show HN: Procedural level generator for my tower defense game(twitter.com)
twitter.com
Show HN: Procedural level generator for my tower defense game
https://twitter.com/victorqribeiro/status/1292738025156378625
5 comments
Sure it would be nice to have an artist creating your assets or an environment artist to design your level, but until this happens, procedural generation to the rescue...
If you liked this check out the video I made where I show the level generator in details, also the game itself.
https://www.youtube.com/watch?v=gg4oYA9ToZs
https://www.youtube.com/watch?v=gg4oYA9ToZs
and also please, answer this to help me decide where to release the game:
https://twitter.com/victorqribeiro/status/129293563727285452...
https://twitter.com/victorqribeiro/status/129293563727285452...
I once attempted a TD using the same graphics as you :) but didn't get further than a visual demo (as I usually do hehe..).
It's live at https://emh.lart.no/github/yargled-js/dist/ (might have to zoom out due to a bug) and source is at https://github.com/emnh/yargled-js
It's live at https://emh.lart.no/github/yargled-js/dist/ (might have to zoom out due to a bug) and source is at https://github.com/emnh/yargled-js
on my cellphone it didn't work very well, I'll look again on my computer in a while.
To be 100% honest, even thought I love Kenny assets, I wrote a mapping so my game could be texture agnostic.
this way it is easy to mod or to change the graphics completely.
To be 100% honest, even thought I love Kenny assets, I wrote a mapping so my game could be texture agnostic.
this way it is easy to mod or to change the graphics completely.