Writing a Pathtracer in Lua, Week 5: LuaJIT and BVHblog.42yeah.is1 points·by 42yeah1·3 years ago·0 comments
Show HN: Brasterd - A software renderer with terrible performancegithub.com1 points·by 42yeah1·5 years ago·0 comments
Show HN: Highwaycam – an attempt to pretend that you are in front of the cameragithub.com1 points·by 42yeah1·6 years ago·0 comments
Show HN: Shear3D – An amateur game I made in 8 days using GLFW and stuffsgithub.com2 points·by 42yeah1·6 years ago·0 comments
A Wave Function Collapse Overlapping Model Guideframe.42yeah.casa83 points·by 42yeah1·6 years ago·13 comments
42yeah1·6 years ago·discussYeah, I am just trying to make it work :P I would strongly advise against using my implementation.
42yeah1·6 years ago·discussYeah, that's why in the official repo lots of images were generated using N=3. However N=2 is pretty good for mazes and stuffs from my perspective.
42yeah1·6 years ago·discussAh, sorry I didn't make that clear... That would be a contradiction, as no pattern was found to fit in that area. You need to generate again.
42yeah1·6 years ago·discussThat might be due to the blue rect and the green rect must be separated with a straight line, and straight lines are hard to come by: https://imgur.com/85W15eI