For me I do it this way:
1. Get a sprite system, audio, sfx, save state, game loop solution going for the platform (GBC). Usually something is available like Cocos.
2. Create the game! Sprites, animations, sounds, game code for all parts.
Then I test play, and iterate until it’s ready to share.
Starting from scratch like this website is like starting from step zero, not step one.
This blog post was tough to read! Seems to have capped out at a 6th grade level.
Re: the topic, the author shows clear bias toward Firefox. It might be better to just acknowledge this: the best browser wins on each platform. Period.
Safari is up there because it runs the best/fastest/with least trouble on iPhones and iPads.
20/20 means PERFECT vision. Above that is ‘abnormally good’.
In other words, the author has a clearly biased view, tries to figure out the obvious, and doesn’t ‘agree’ with definitions for words. Right!