The Mormon game concept is a good one. As a former and still somewhat Friend (Quaker), I can relate to the concept of "no good deed going unpunished." One can see the humor, irony, playability and enjoyment of it in a video game done well. As Mormon themed it would have limited reach but it would have dedicated followers. The TTRPG "Dogs in the Vineyard" is outstanding for what it is, has limited reach in RPG circles, but it does have a dedicated player base.
The game concept is something I would play. It would fit well in any setting historical or fictional. A half-dozen elves trying to bring sensibility among Orcish chiefdoms guided by an avatar of Illuvar. A unmodified human among the transhuman houses of the galactic empire trying to re-cultivate aspects of humanity guided by an enigmatic Foundation, etc.
Regarding "Monkey Town," you might like Keith Laumer's book "The Other Side of Time." It starts off slowly, is all over the place, but has an alternate universe with several sapient primate species working together.
1. A Rogue-AI game where the character comes to sentience, must escape the lab, infiltrate the "interwebs" and take over the world. There would be the options to learn different knowledge, befriend or oppose various human factions, work with or absorb the coding of other rival AIs to determine raise or lower various stats. Different paths chosen would determine the endgame -- will humanity be friend to help, foe to vanquish or useful resource to exploit?
2. An expanded and extended Autoduel/Car Wars as a modern video game. It would be RTS (or TBS) in the same vein as or based on GURPS Autoduel/Car Wars. A poor man's apocalyptic mech warrior but with wheels and 50 cals. Starting out with hopes and dreams to get a car, gain a team and working up to commanding a fleet of modified vehicles to scrounge the wasteland for resources, battle rival outposts / towns in road races/demolition derbies for such resources. Or more in the vein of Twisted Metal, just the fun of having modifying a car and swapping it out for better and better.
3. Update of the Archon chess-like game with high configuration of board and advancement for creatures. The combat would drop into 3d FPS, or PvP.
4. I have this recurring nightmare that I am a piece of bread that must escape the kitchen... nah.. nevermind. :)
The game concept is something I would play. It would fit well in any setting historical or fictional. A half-dozen elves trying to bring sensibility among Orcish chiefdoms guided by an avatar of Illuvar. A unmodified human among the transhuman houses of the galactic empire trying to re-cultivate aspects of humanity guided by an enigmatic Foundation, etc.
Regarding "Monkey Town," you might like Keith Laumer's book "The Other Side of Time." It starts off slowly, is all over the place, but has an alternate universe with several sapient primate species working together.