Moreover, he conveniently forgets the millions of aspiring founders who did not even get into his puppy mill to get a chance to play the 5% odds. In many cases their only obstacle was not being born in the United States and living in California.
Paul if you are so rich why aren't you smart? Or is this the age old problem of getting a man to understand something when his paycheck depends on him not understanding it?
I think a lot of users likely use these models on small hobby projects and not some convoluted enterprise code base. When you're making yet another Space Invaders clone it really won't show much difference. Messy, complex code bases with layers of cruft from decades of patching - that's what separates the model boys from men.
It's not about cutting edge or not. Fable was able to tear through stuff and always diligent about its own work. In terms of output quality and completeness it was in a league of its own. It will be missed.
Working on my codebase (~100KLoC across multiple Python modules) I felt that Fable was head and shoulders above 4.x series. It was just relentless and always hell bent on testing and proving its own work. It just tore through problems like an animal. I never seen that behaviour in 4.5-4.8. I can't speak for OpenAI models as I don't use them but Fable was in a different league. Especially when tasked with long horizon goals that involved reasoning at a high and low level to solve the task.
I think this says more about "modern" UI than it does about AI slop. The awfulness of all this comes mostly from the fact that widgets no longer have consistent shape, theme or interaction behaviour ever since desktop paridigms and original Xerox/Parc research were abandoned in favour of web slop. So yeah, this is much more Web Slop than AI Slop. AI is just amplifying it.
We have the "social media" companies to thank for this innovation. They introduced these stupid patterns primarily to keep users locked into their walled gardens and the rest of the industry followed them to the bad place like lemmings. Software is a fashion industry.
I'm sorry but sometimes performance is not everything. Apple silicon - great except you are now in the Apple walled garden with all the consequences of it. Not to mention perpetually subpar developer experience without the rich Linux/Docker ecosystem. Yes, I know it is getting better but for developers there are still many warts. We just retired the last OSX laptops from my dev team because they were unproductive trying to work around some Docker limitations on OSX/Apple silicon.
You're absolutely right - and I should have tempered that behavior. When the next version lands you get much better responses. Not just trite analogies. Really well spoken responses that earn their keep.
if the index updates are your bottleneck you can often get away with using a much lighter index (for example BRIN) at a cost of slightly slower queries. This is very often a great and much overlooked tradeoff.
On custom colour themes. I have no good ideas. I just know when I like a theme and when I don't. The deafaults in the game, are.... not great for me. Especially the light theme (I generally prefer light themes). I use the dark theme in the game now because light is not that great but dark is also a bit ho hum. So maybe a theme store would be good? A buck a theme or something? I'd rather not do theme imports etc. Too much work and I don't know what I'd like. I'd rather just swipe through a bunch of themes and hit "buy/pick" when I find one I enjoy. That's all.
One small feature I'd propose is that maybe you want to have a "hard mode" baked in where no hints are available? I personally do not use hints to solve the puzzles. I can usually piece everything together just with what's on the board and the word descriptions and never reach for hints. Hints feel a bit like a cop out so I avoid them. Maybe having this as a different game mode is a good idea? I'm not sure - it depends on the complexity of your implementation of you want to create a feature flag or not.