Still cranking away on my daily game called https://lettered.io.
I’ve been learning a lot about WebGL recently trying to improve perf and UX on some of the larger puzzles
I recently had someone email me saying they loved my game but ran slow on their 12 year old(!) android phone that really put things into perspective for me
I worked on the react team while at GitHub and you could easily tell which pages rendered with react vs which were still using turbo. I wish we took perf more seriously as a culture there
Thanks a ton! Difficulty is a great question. After a few rounds of puzzles, I like to aim for an 85-90% completion rate and found that puzzles with around 30-40 characters or usually 10-15 words is the sweet spot. Smaller letter pieces can also up the ante.
There is a seeded puzzle generator algorithm that handles puzzle layout and piece creation. There’s an option to create your own puzzles and it’s always a treat seeing the bee movie script get generated lol
I recently had someone email me saying they loved my game but ran slow on their 12 year old(!) android phone that really put things into perspective for me