This is awesome, keep up the good work! Have liked and subscribed =)
After this section…
> Ultima VII was in development from 1990 to 1992 (shipping in April ’92), and even though software 3D was taking off at the time, it hadn’t been designed as a 3D game (even though it used a 3D world) and that contributed to its issues.
> But software-rendered 3D games with isometric perspectives started coming out very soon after Ultima VII, and every time I saw one I thought, “This is what Ultima VII should have looked like.”
…there are clips from three games: Dungeon Keeper (June 1997), Myth II (Dec. 1998) and Grandia (Dec. 1997). Not sure if that really counts as coming out 'very soon' after Ultima VII!
Yep, but a float is more useful than a bool for tracking progress, especially if you want to answer questions like "how soon can we expect (drivers/customer support staff/programmers) to lose their jobs?"
Hard to find the right float but worth trying I think.