price *= (total game sales / avg player count)
If there's a million sales but only 10 thousand people playing at a time, the price of the game needs to be multiplied by ~100x, because these copies can be shared, and the sales would be divided by 100x if the copies can be efficiently shared. The modern internet would make this buttery smooth to do (companies that make this easy will pop up overnight). - AI *is* how real research is done
- Incentives are such that this is how researchers must work
- Academia institution does not have a structure to accept this reality
Academia did this to itself. By hiring based on volume of output/citations, the way for researchers to win is to game the system better than the next person. AI just exposes that the old power structure doesn't serve much academic purpose.