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branc116

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1 points·by branc116·2 months ago·0 comments

About Libx11 Dlopen and Such

git.ricko.com.hr
5 points·by branc116·8 months ago·1 comments

Memory Tracker for C

github.com
3 points·by branc116·10 months ago·1 comments

Show HN: Brplot v0.0.1

github.com
2 points·by branc116·last year·0 comments

Snap packages – 10x slower than native

git.ricko.com.hr
3 points·by branc116·2 years ago·3 comments

Brplot – plotting app/lib in C

github.com
99 points·by branc116·2 years ago·18 comments

comments

branc116
·19 days ago·discuss
Compressor: Output an empty file.

Decompressor: Take any old algorithm for finding digets of pi, find first 100M of them, print them.

Compression ratio of 0! :0
branc116
·2 months ago·discuss
Compile time is slow
branc116
·8 months ago·discuss
Mind bending bug
branc116
·10 months ago·discuss
Memory tracker to detect double free, and other common errors in C. Also for tracking all your allocation and stuff that yoir program does with memory.
branc116
·2 years ago·discuss
Isn't nix just for nixos?
branc116
·2 years ago·discuss
Hmmm... I'm not sure about that. How did you build it?
branc116
·2 years ago·discuss
I should make a table with all other plotters and compare them. That would be cool.
branc116
·2 years ago·discuss
Yup. But from my expirance cmake only becomes useful when you want to compile something on multiple os-es. I have not compiled brplot on windows or on mac. Makefile is written with linux as host os in mind.

It'd be cool to have cmake build option. So that you could create vs proj on windows, xcode proj on mac.

I don't know what to think about vcpkg.
branc116
·2 years ago·discuss
Requirments are a pain. On different distributions they are located in different packages. I should install top 20 most used distributions and try to build on that distributin. That would be quite a fun process.
branc116
·2 years ago·discuss
I didn't want to spam repo with too many imgs. But you are right It'd be cool to have then. But I should host those imgs somewhere else
branc116
·2 years ago·discuss
I've been working on this for a while now. Showing it here to see what will happen.