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contificate
·6 months ago·discuss
There's quite neat lexer and parser generators for Python that can ease the barrier to entry. For example, I've used PLY now and then for very small things.

On the non-generated side, lexer creation is largely mechanical - even if you write it by hand. For example, if you vaguely understand the idea of expressing a disjunctive regular expression as a state machine (its DFA), you can plug that into skeleton algorithms and get a lexer out (for example, the algorithm shown in Reps' "“Maximal-Munch” Tokenization in Linear Time " paper). For parsing, taking a day or two to really understand Pratt parsing is incredibly valuable. Then, recursive descent is fairly intuitive to learn and implement, and Pratt parsing is a nice way to structure your parser for the more expressive parts of your language's grammar.

Nowadays, Python has a match (pattern matching) construct - even if its semantics are somewhat questionable (and potentially error-prone). Overall, though, I don't find Python too unenjoyable for compiler-related programming: dataclasses (and match) have really improved the situation.
contificate
·6 months ago·discuss
I agree. I've found that, for the languages I'm interesting in compiling (strict functional languages), a custom backend is desirable simply because LLVM isn't well suited for various things you might like to do when compiling functional programming languages (particularly related to custom register conventions, split stacks, etc.).

I'm particularly fond of the organisation of the OCaml compiler: it doesn't really follow a classical separation of concerns, but emits good quality code. E.g. its instruction selection is just pattern matching expressed in the language, various liveness properties of the target instructions are expressed for the virtual IR (as they know which one-to-one instruction mapping they'll use later - as opposed to doing register allocation strictly after instruction selection), garbage collection checks are threaded in after-the-fact (calls to caml_call_gc), its register allocator is a simple variant of Chow et al's priority graph colouring (expressed rather tersely; ~223 lines, ignoring the related infrastructure for spilling, restoring, etc.)

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As a huge aside, I believe the hobby compiler space could benefit from someone implementing a syntactic subset of LLVM, capable of compiling real programs. You'd get test suites for free and the option to switch to stock LLVM if desired. Projects like Hare are probably a good fit for such an idea: you could switch out the backend for stock LLVM if you want.
contificate
·6 months ago·discuss
> Meanwhile, a compiler is an enormously complicated story.

I don't intend to downplay the effort involved in creating a large project, but it's evident to me that there's a class of "better C" languages for which LLVM is very well suited.

On purely recreational grounds, one can get something small off the ground in an afternoon with LLVM. It's very enjoyable and has a low barrier to entry, really.
contificate
·9 months ago·discuss
There's a neat paper where they implement basic blocks (in a control flow graph) as zippers (https://www.cs.tufts.edu/~nr/pubs/zipcfg.pdf). The neat part is that - due to how the host language works (mutation having the cost of invoking the write barrier) - their measurements show that the zipper version is more performant than the mutable version.
contificate
·last year·discuss
I sometimes write C recreationally. The real problem I have with it is that it's overly laborious for the boring parts (e.g. spelling out inductive datatypes). If you imagine that a large amount of writing a compiler (or similar) in C amounts to juggling tagged unions (allocating, pattern matching over, etc.), it's very tiring to write the same boilerplate again and again. I've considered writing a generator to alleviate much of the tedium, but haven't bothered to do it yet. I've also considered developing C projects by appealing to an embeddable language for prototyping (like Python, Lua, Scheme, etc.), and then committing the implementation to C after I'm content with it (otherwise, the burden of implementation is simply too high).

It's difficult because I do believe there's an aesthetic appeal in doing certain one-off projects in C: compiled size, speed of compilation, the sense of accomplishment, etc. but a lot of it is just tedious grunt work.
contificate
·last year·discuss
Nice.

I'm always happy to see more accessible resources for compiler writers.

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As an aside: for displaying CFGs on the page, it would be very interesting to emit something somewhat dynamic. SVGs are always a good start, but there is a neat library for doing hierarchical graph layout (dagre, with d3-dagre handling rendering as well). In my own efforts at pedagogy, I've been interested in producing CFGs in-browser whose basic blocks comprise a "unified diff" view of the block (this being achieved in realtime by maintaining a subset of LLVM whose CFGs are persistent). Then it is more obvious what has changed: at least in the case of mem2reg which shouldn't introduce new blocks or move too much around (I forget if it hoists allocas to the entry block or not).

It'd also be cool to distil what underlying ideas you have found to be most useful in your efforts. The constrained scope of them may be useful to me, as I've wanted to create a kind of "advent of compilers" for years (advent of code but with a heavy slant towards compiler tasks/algorithms).
contificate
·last year·discuss
I think it will introduce too many redundant phis, but I've never used it in practice - so I can only speculate. I'm not convinced DCE will clean maximal SSA up substantially. Even the classic Cytron et al algorithm must be combined with liveness analysis to avoid placing dead phis (that is, it does not produce pruned SSA by default). In the past, there was always a fear that SSA has the potential to cause quadratic blowup in the number of variables - this concern is mostly theoretical but probably influenced some of the design decision around algorithms for constructing SSA.

Braun et al's algorithm works backwards from uses (which generate liveness), so you get pruned SSA out. In the case of reducible control flow graphs, you also get minimal SSA. This is all without any liveness or dominance computation beforehand. Granted, you may want those things later, but it's nice that you can construct a decent quality SSA with a fairly intuitive algorithm. Also shown in the paper is that you can incorporate a few light optimisations during SSA construction (constant folding, for example).
contificate
·last year·discuss
On the topic of QBE, I've always felt that someone aiming to do the same scope of project ought to make their IR a syntactic subset of LLVM IR. If you do that, your test suite can involve invoking LLVM for a comparison.

As for QBE itself, many of the core transformations are fairly standard, which makes it somewhat more approachable for me (e.g. Cooper et al's dominance algorithm, Rideau et al's parallel moves algorithm, etc.). Of course, this doesn't negate the fact that it's not as "hackable" as they probably intended.
contificate
·last year·discuss
Typical implementations of Lengauer-Tarjan are often taken verbatim from Andrew Appel's book and involve higher constant factors than alternative algorithms - such as Cooper et al's "engineered" version of the usual fixpoint algorithm, which is very neat, simple, and performs well.

If you are saying that constructing SSA following the classical approach is a premature optimisation, perhaps you would prefer Braun et al's retelling of Cliff Click's SSA construction algorithm - which works backwards from uses to place phis and requires no dominance information to be computed.