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elisk

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[untitled]

1 points·by elisk·2 years ago·0 comments

Ask HN: What kind of Software "Jigs" do you have?

7 points·by elisk·3 years ago·5 comments

[untitled]

1 points·by elisk·3 years ago·0 comments

[untitled]

1 points·by elisk·3 years ago·0 comments

Djot v0.4.5 released – bug fixes, improved file format, and docs

djot.dev
4 points·by elisk·3 years ago·1 comments

Djot – Run React and JavaScript code on the desktop and instantly render

djot.dev
1 points·by elisk·3 years ago·2 comments

[untitled]

1 points·by elisk·4 years ago·0 comments

comments

elisk
·3 years ago·discuss
Djot v0.4.6 just released with Multi-window support (open multiple Editor windows), remember open windows when restarting the app (Editors and Players), and manual Compile & Run toggle

Linked above is the full release notes on the new Djitsu Devlog blog.

Head over to https://djot.dev to download the latest version
elisk
·3 years ago·discuss
Hello, I'm the author of Djot!

THe idea behind Djot is to allow a playground-like tool that can allow me to easily and quickly write React and Javacsript/Typescript code and have it execute and render instantly.

Ever since Storybook came to the scene several years ago I've always wanted the ability to have a tool that allows me to just write React and have it functional without fiddling with setup, configuration, or anything else.

Thhis is the very first public release of Djot aimed at showcasing the concept and gathering feedback from early adopters.

There are many features I'd like to implement down the road, there are many bugs that needs to be fixed, and I'd love knkow what you can come up with as a usecase for Djot.

Please feel free to submit issues/requests to the github repo: https://github.com/elis/djot/issues
elisk
·3 years ago·discuss
Nobody seems to mention the fact that most of VR games out there require using the hard-to-familiarize hard-to-memorize joysticks to interact with the game.

I own a Valve Index and I mostly don't play it because of it's just really a hassle to have to physically stand up (or even seated) and to wave your arms around, only to forget how to reload your damn gun after a couple of weeks/months of not playing.

I wish that people built simple keyboard-and-mouse VR games that I could enjoy the VRness of the experience using my fingers and palms like I'm used to in the past 30 years.

I want CSGO VR, not a good-looking-cheap-knock-off that I need to figure out how to reload each gun and where to draw the grenade from. I want Cities Skylines VR where I can see my city from above wherever I look. I want Red Alert VR.

The most enjoyable games I currently have that is worth whipping VR out for are those I can play with a regular XBox controller which I'm quite familiar with already.