> they are about the most difficult to solve captchas I've ever done
Sounds like something a robot would say. Joking aside, I'd rather do a captcha that involves slightly more cognitive effort, rather than get trapped in a reCaptcha loop because I didn't select every last segment of a bicycle.
Even with the latency/frame stuttering inherent in this sort of thing, it's been pretty amazing to re-play games with childhood friends who are now dispersed across the planet.
I'm debating using LLMs for my side projects. Does using one remove the "soul" of my project? On the other hand, a friend is actually making progress with his side app _because_ he's able to lean on the LLM after a full day's worth of working the day job. I might be able to actually do some of the things I've dreamed of and never had the capacity for. First world problems, I guess.
I built a few native iPhone apps 15 years ago, but these days do my tinkering in web tech and "Save to Homescreen." Probably couldn't do this if I wanted functionality like photo/video editing or heavy 3D, but for my relatively simple use case, Webkit is fine. This has the benefit of completely bypassing the App Store, and lets me share apps by just linking to them.