This was really interesting! I'm not a game dev, but I am a game player. FPS counter are just kind of part of the scenery so I never considered what is actually involved in the calculation. This was like a mini episode of 99% invisible.
Man, this is the sort of stuff that makes me glad for Hacker News. Someone doing a hyper niche, high effort artistic project for no reward other than it's something they want to do. In a time where I have to second guess absolutely everything in case it's just AI slop there's something so wonderfully human about this sort of endeavour.
I would never have known it existed and, in some tiny way, my life is better now that I do.
Meta will go down in history as the quintessential case study of late stage capitalism. A company that has provided a consistently worse product over time and produced consistently less value over time to the detriment of both their users and employees, yet somehow gets consistently more profitable.
Anthropic are also looking at removing Claude Code from their pro subscription. Will only be included at their $100/m and up packages. Looks like these AI companies are starting to realise they have to actually be profitable at some point and can't just rely on hype and investment forever.
Those new git history commands will save me an average of maybe a minute a day, but it's still definitely handy nonetheless! After 2 months, that's an hour back!
The git log -L change is nice to see as well. Anything that makes git more filterable gets my vote.
The tutorial is like: Step 1. Drag asteroids away from planet. Step 2. Do all the other mechanics.
Everything was smooth and looked good, but we need some sort of hint about what we're supposed to be doing.