HackerTrans
TopNewTrendsCommentsPastAskShowJobs

hal_1337

no profile record

comments

hal_1337
·8 months ago·discuss
> It's a shame Blender doesn't support C++ plugins natively, without having to do a custom build.

That's a feature, not a bug.
hal_1337
·11 months ago·discuss
Apple actually has hired developers working on Blender, including for this project. And Apple is also part of the Blender development fund.
hal_1337
·last year·discuss
> very active and aggressive marketing

Like where? The Blender Foundation doesn't do any aggressive marketing...
hal_1337
·last year·discuss
Blender dev here. A majority (like 2/3) of the development nowadays happens through the core development team: it's around 30-40 full-time/part-time paid developers. Most are located in the Netherlands. We make an average salary that's slightly higher than the average in that sector here in our country. All of the money comes exclusivly from the Dev Fund (fund.blender.org). It's all donations, no strings attached. We say "thank you" and (if they wish) put the logo on the website.
hal_1337
·last year·discuss
Just to add a bit more context to this: Blender started as an "in-house" software (studio NeoGeo), written by Ton Roosendaal, in January 1994. In 1998, they founded a company (NaN) that would distribute Blender under a freemium pricing strategy (you would buy keys to unlock more features). But the base software could be downloaded for free. In 2002, that company went bankrupt. And with the help of 250,000 users, they raised enough money to buy back the rights owned by the investors to release Blender under an new licence: the GPL licence. In May of 2002, the Blender Foundation (non-profit) was created.