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ivars

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ivars
·2 years ago·discuss
How did they managed to pull this off so quickly? Given how long WebGPU native is in development and still not finalized, you would think it will take SDL GPU API even longer because it supports more platforms.
ivars
·2 years ago·discuss
Yes, I play acoustic guitar, fingerstyle mostly. Have been playing for a few decades now.
ivars
·3 years ago·discuss
Do people donate more if they see that the app is developed by a lone-wolf developer rather than a team?
ivars
·3 years ago·discuss
And OpenGL 3.3 is still called "modern"
ivars
·3 years ago·discuss
Is anyone here using WebGPU Native in production? In what state is it right now?
ivars
·4 years ago·discuss
"No prototypes. Just make the game. Polish as you go. Don't depend on polish happening later. Always maintain constantly shippable code." - John Romero
ivars
·4 years ago·discuss
1. Modern C++ is obviously a huge topic but if I had to describe it in one sentence I'd go for "use smart pointers and containers instead of raw pointers and raw arrays" or "c++ is more than c with classes". If you are completely new to C++ I would recommend "Professional C++" 4th or 5th edition by Marc Gregoire. After that read everything by Scott Meyers and Bjarne Stroustrup you can get (released after 2011).

2. You could use Bazel. Also look into CMake, it's an industry standard, so to speak, and will let you generate build files for almost any kind of build system including Makefiles.

3. I don't use any but some people have success with vcpkg.

4. Clangd is a good choice.

5. A quick one that works is VSCode + clangd and CMake extensions. Clangd will let you format, lint and do some basic static code analysis. Installing clangd extension will install clangd automatically. Or, if you are on Windows, "Visual Studio: Community edition" is even easier to start with right away.
ivars
·4 years ago·discuss
I like "Learning React" 2nd Edition (2020) by Ranks and Porcello. Emphasis is on functional programming and hooks.