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jordache

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jordache
·6 years ago·discuss
>. I haven't tried it out but Apple's real-time head tracking plausibly provides the necessary DSP inputs to produce a spatial model that tracks as good or better than external speakers.

Apple's spatial audio head tracking is unreliable at best. I can fool the system easily by rotating my head at a speed that is slower than a snap rotation, side to side.

Even when the tracking is working properly, it sounds like simulated surround sound from home theater receivers of 20 yr sago.
jordache
·6 years ago·discuss
I own binaural recording equipment. My experience along with listening the golden standard of binaural recording (the barber shop simulation) indicates front and rear positioning is still not possible with binaural.

The left/right sound stage is huge though in binaural recordings!
jordache
·6 years ago·discuss
interesting info.

I'm sure visual sensory input factors somewhat into how audio positioning is being processed by the human brain.

However an audio experience w/o visual input via physical surround sound sources provides convincing and precise positioning of audio sources. So that indicates visual input is just a tiny factor.

What I struggle with given all audio enters the two years, regardless of headphones or multiple speakers, why is the latter so much better at conveying "surround" sound than headphone? Does this distill down to a simple scenario of sound waves entering the two ears?
jordache
·6 years ago·discuss
>Audiophile and Bluetooth is a contradiction in terms.

Not true.

Yes, bluetooth compression puts a ceiling on audio quality. However, the majority of sound output devices are so crappy that they don't even exercise the full bluetooh potential.

So if you couple quality sound output system with a bluetooh source, they can still sound much better than bluetooth + crappy headphone + crappy speakers.
jordache
·6 years ago·discuss
> With the spatial audio they're actually cheap if you figure I'm done with any Dolby Atmos, 9.1, 7.1, 5.1 etc stand alone setup. I'm watching movies with this.

Spatial audio is a replacement of true surround sound to you? it's a gimmicky weird audio effect to me. Zero sense of sound source behind or in front of me.
jordache
·6 years ago·discuss
spatial audio is utterly useless, terrible sound effects.
jordache
·6 years ago·discuss
Do not buy their 1st gen product for at least 6 mos to 1 yr. Especially for these audio products which are not Apple's domain expertise

All the airpod pros (ear buds) during the 1st year of manufacturing suffers from a rattle issue that develop over a short period of time. Many people have warrantied 3-4 pairs of these.
jordache
·6 years ago·discuss
opex is significant in the insurance industry's profit margins. If you can sustainably conduct underwriting or any of the back-office flow w/o humans, you are at an advantage in terms of operational cost.

Quite often in the insurance industry a cost margin in the low single digits is considered good.
jordache
·7 years ago·discuss
good thing that john ivey has left apple.. this is a good direction change.
jordache
·7 years ago·discuss
"The 16-inch MacBook Pro features a new Magic Keyboard with a refined scissor mechanism that delivers 1mm of key travel and a stable key feel, as well as an Apple-designed rubber dome that stores more potential energy for a responsive key press"

Wow..
jordache
·7 years ago·discuss
>Who says the situation needs solving?

Of course it needs to be solved. You have finite screen real estate. Lack of physical buttons. Multi-touch gestures is a natural space for user input.
jordache
·7 years ago·discuss
what's the solution? not implement multi-finger gestures due to complexity and just omit the feature altogether?

I'd rather have those capabilities? My drawing apps on iOS all have tons of multi-touch gestures. I appreciate they are there.
jordache
·7 years ago·discuss
yeah but once you learn it, you'll retain the knowledge
jordache
·8 years ago·discuss
white text on 0,0,0 black background... ugh my eyes do not thank thee