Agreed that the number sold is high! Although of the sold ones I clicked on 3/4 were no longer online at all, so I would guess the amounts sold for vary widely.
Matches my brief FAANG experience well: the vast amount of time devoted to performance reviews and the gaming of them versus actual productive work was… something I’d never encountered in my previous 15 years of work.
I also think it's a sign of where Godot is in development that the scripting and artist interfaces are mentioned at the tail end. There's a vast graveyard of unused "programmer-led" features on big game engines, ignored by the artists or designers who make up 90% of the production team because of a lack of editor polish or discoverability.
Between that and... no Perforce support (what... 95% of AA+ game studios use), I would bet that Godot's first usage for AA/AAA will come from a new team that grows an indie success and with a plucky engine team that can keep bolting on exactly what they need for their game to grow. I'll be interested to see what it is! :)
Still… it’s a pretty fun list!