I don't know much about the Google Vision API that it claims to use, but
uploading the same passport photo of mine twice produced wildly different results in the "data" tab.
There are fields like interests, income, biases/predjudices which vary the most so I assume that's just the site pulling things from its own database of racist stereotypes ?
It is a lot like the Division's DZ. Less toxicity out of the gate, but we'll see how that goes as time passes. They should've taken the "rogue" mechanic from that game.
Arc Raiders is a ton of fun though. Also recommend Helldivers 2 if you just want a PvE shooter. It tends to be buggy as hell but the core game experience is hilariously fun.
Few people have phone landlines anymore in India, but wired broadband to the home is not uncommon. It would be annoying to not then be able to have a home WiFi 6G router.
Mobile data is cheap, but broadband is much cheaper.
In TFA it could be as simple as trying to differentiate between fully "blind" people vs people with MACD (or other severe visual impairments as indicated at the end)
i.e, people with a condition that leads to blindness, full or partial.
Pricing, if I am reading the site correctly: $7k-ish for a server (+$ for local disks, one assumes), $2-5k per client. So you download the movie locally to your server and play it on clients scattered throughout your mansion/property.
Not out of the world for people who drop 10s of thousands on home theater.
I wonder if that's what the Elysium types use in their NZ bunkers.
No true self-respecting, self-described techie (Scotsman) would use it instead of building their own of course.
>This is not a goal. Module files are essentially better PCH, they are not meant to be a stable artifact. Consumers compile the module files from the library's interface files as needed.
That's not what I was expecting (since I haven't looked into modules too carefully). Seems counterintuitive. Today I can download an external library's pre-built artifacts and link them as long as they are compiled with the same compiler family for my architecture, etc.
This seems to mean you can't import pre-compiled modules of such a library.
OTOH, for large game projects you also want to compile third-party libs from source at least once to make sure you don't end up in the wrong branch of the debug/release/x64/x86/DLL/static maze.
So maybe it's a non-issue for most projects. You get the code, compile it once and store the artifact for future use.
Still seems a bit restrictive to me. I would have expected modules to be like DLL/.so so you could use them at your own peril if you wanted to do something quick/dirty.
Windows network development is really, really different from Unixy stuff. But you might have fun :)