I built this app because traditional reward charts weren't working for my son, who has mild ADHD. The "top-down" approach of parents setting rules and pushing tasks just created anxiety and resistance.
DailyMe flips this by focusing on intrinsic motivation through RPG mechanics:
1. Agency: Kids co-create their rewards and goals (from "have to" to "want to").
2. Gamification: Tasks are "Quests," and progress is visualized on an achievement board.
3. Partnership: It changes the parent's role from supervisor to ally.
It started as a paper prototype that solved our nightly homework struggles, and I turned it into an app to help other families facing executive function challenges.
I'd love to hear your feedback on the gamification logic or any features you think are missing!
I built this app because traditional reward charts weren't working for my son, who has mild ADHD. The "top-down" approach of parents setting rules and pushing tasks just created anxiety and resistance. DailyMe flips this by focusing on intrinsic motivation through RPG mechanics:
1. Agency: Kids co-create their rewards and goals (from "have to" to "want to"). 2. Gamification: Tasks are "Quests," and progress is visualized on an achievement board. 3. Partnership: It changes the parent's role from supervisor to ally.
It started as a paper prototype that solved our nightly homework struggles, and I turned it into an app to help other families facing executive function challenges.
I'd love to hear your feedback on the gamification logic or any features you think are missing!