Since about three years I work on a classical Multiplayer Online Role Playing game.
Why I don't care about the outcome: (1) I think such a project is out of scope of a single person, (2) I simply don't have many skills required to make such a game, (3) I think people moved away from this kind of games, (4) I have a day job and only work on it when I have some idea.
But it's amazing to see how complex systems, built from tiny parts take shape over time.
Since about three years I work on a classical Multiplayer Online Role Playing game.
Why I don't care about the outcome: (1) I think such a project is out of scope of a single person, (2) I simply don't have many skills required to make such a game, (3) I think people moved away from this kind of games, (4) I have a day job and only work on it when I have some idea.
But it's amazing to see how complex systems, built from tiny parts take shape over time.