I’m not the author, but I'm part of the vvvv community. The video walks you through solving the two parts of the Day 1 challenge in vvvv, a statically typed and compiled visual programming language for .NET with state hot-reload.
Most nodes used are actual C# methods, so C#/.NET developers will find it familiar. The video also shows how vvvv represents loops, branching, collections, generics, and mutable and immutable data types visually.
If you’ve joined the Advent of Code challenge, this example might give you a new perspective on visual programming.
The editor is windows only, but you can export for all these platforms, including osx.
A Stride project is just a normal visual studio solution, so you can build the solution on other platforms too, if you don't use the asset compiler, which is also a windows only application.
Stride is written in C#, uses the official .NET6 and was developed by world-class engineers. It takes this topic very serious. The game loop has almost zero allocations. It's a very good learning source for writing high performance C# for real-time applications.
As a Stride user you have to follow similar guide lines in your scripts to avoid pressure on the garbage collector. But that's not so difficult as soon as you get the hang of it.
Yes, you can theoretically do code-only projects on mac and linux, but win is definitely the most comfortable dev platform for Stride.
Yea, some kind of converter for unity assets would be cool. But 3d assets should already work... And with other things from the Unity asset store you could run into licensing issue. But I don't know the details about that, might even vary from asset to asset.
Godot is just older and more established, but Stride has a better render engine, software architecture and is a pure .NET project. So the engine and the scripting use the same technology. Godot has a C++ core and only "interprets" the scripting languages, which is conceptually quite different.
If you simply want to develop "standard" games, this might not be important to you. But if you are a .NET developer and you want to integrate anything from the .NET ecosytem, Stride is what you want.
Also, Stride has probably the best shader system in the world.
Main difference is that Stride is entirely written in C#. So if you are a .NET developer, the technology is transparent.
Other game engines just use "C# scripting" with their own runtime and c++ engine core. So it is a black box, as supposed to Stride that is completely open and the engine and the scripts are normal C# with latest official .NET runtime.
The code base is already mature and very professional. The quality standards are fairly high, but that's a nice challenge and you can even learn a lot, depending on your level of experience.
As for the history, Stride was developed commercially by Silicon Studio for about 10 years but couldn't complete with the big two on that level. So it was open-sourced about 3 years ago and the main developer is still maintaining it, but he has a full-time job. The team isn't very big yet, but quite capable people.
It's a great product and the only truly open-source C# game engine with a high-end render engine and proper asset pipeline. The shader system is the best I've ever seen, it's absolutely mind-blowing.
Let me know if you want to learn more about it... Or hop onto the discord server and have a chat: https://discord.gg/f6aerfE
Most nodes used are actual C# methods, so C#/.NET developers will find it familiar. The video also shows how vvvv represents loops, branching, collections, generics, and mutable and immutable data types visually.
If you’ve joined the Advent of Code challenge, this example might give you a new perspective on visual programming.
The actual coding starts at about minute 9.