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tebjan

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Show HN: Free Windows shell extension for quick .NET assembly inspection

github.com
2 points·by tebjan·5 months ago·1 comments

Advent of Code 2024 Day 1 but in the visual programming language vvvv

youtube.com
10 points·by tebjan·2 years ago·2 comments

comments

tebjan
·2 years ago·discuss
I’m not the author, but I'm part of the vvvv community. The video walks you through solving the two parts of the Day 1 challenge in vvvv, a statically typed and compiled visual programming language for .NET with state hot-reload.

Most nodes used are actual C# methods, so C#/.NET developers will find it familiar. The video also shows how vvvv represents loops, branching, collections, generics, and mutable and immutable data types visually.

If you’ve joined the Advent of Code challenge, this example might give you a new perspective on visual programming.

The actual coding starts at about minute 9.
tebjan
·2 years ago·discuss
And: FUSE an open source library for visually programming on the GPU (thefuselab.io) - https://news.ycombinator.com/item?id=28500012 Sept 2021
tebjan
·3 years ago·discuss
The editor is windows only, but you can export for all these platforms, including osx.

A Stride project is just a normal visual studio solution, so you can build the solution on other platforms too, if you don't use the asset compiler, which is also a windows only application.
tebjan
·3 years ago·discuss
Stride is written in C#, uses the official .NET6 and was developed by world-class engineers. It takes this topic very serious. The game loop has almost zero allocations. It's a very good learning source for writing high performance C# for real-time applications.

As a Stride user you have to follow similar guide lines in your scripts to avoid pressure on the garbage collector. But that's not so difficult as soon as you get the hang of it.
tebjan
·4 years ago·discuss
Nice one, thanks!
tebjan
·4 years ago·discuss
Yes, your are right... Most libraries that work for unity should also work for Stride, with some modifications.

What's the name of the networking library you mentioned? I'm interested in that myself...
tebjan
·4 years ago·discuss
My contributions to Stride are on the graphics and rendering side of things.

And as I said, someone is already working on a website refresh.

I'm not sure from what sources your personal assessment comes from, but from what I know about the project, it's incorrect.
tebjan
·4 years ago·discuss
Yes, you can theoretically do code-only projects on mac and linux, but win is definitely the most comfortable dev platform for Stride.

Yea, some kind of converter for unity assets would be cool. But 3d assets should already work... And with other things from the Unity asset store you could run into licensing issue. But I don't know the details about that, might even vary from asset to asset.

Stride has pretty good written docs, for an open-source project. And there are quite some video tutorials on the docs page too. And there is also: https://doc.stride3d.net/4.0/en/manual/stride-for-unity-deve...
tebjan
·4 years ago·discuss
Yes, it is only community driven, there is no fulltime dev working on it. But I've seen someone working on a website refresh.

If that's too slow for you, just edit the website here and make a PR with the info you were looking for: https://github.com/stride3d/stride-website
tebjan
·4 years ago·discuss
Godot is just older and more established, but Stride has a better render engine, software architecture and is a pure .NET project. So the engine and the scripting use the same technology. Godot has a C++ core and only "interprets" the scripting languages, which is conceptually quite different.

If you simply want to develop "standard" games, this might not be important to you. But if you are a .NET developer and you want to integrate anything from the .NET ecosytem, Stride is what you want.

Also, Stride has probably the best shader system in the world.
tebjan
·4 years ago·discuss
Stride can deploy games to win, macOS, linux, iOS and android.
tebjan
·4 years ago·discuss
Main difference is that Stride is entirely written in C#. So if you are a .NET developer, the technology is transparent.

Other game engines just use "C# scripting" with their own runtime and c++ engine core. So it is a black box, as supposed to Stride that is completely open and the engine and the scripts are normal C# with latest official .NET runtime.
tebjan
·4 years ago·discuss
Awesome, thanks for posting!
tebjan
·4 years ago·discuss
*compete
tebjan
·4 years ago·discuss
If anyone has decent experience in C#/.NET and/or graphics programming, you are welcome to join the developer team of the Stride game engine.

https://github.com/stride3d/stride

The code base is already mature and very professional. The quality standards are fairly high, but that's a nice challenge and you can even learn a lot, depending on your level of experience.

As for the history, Stride was developed commercially by Silicon Studio for about 10 years but couldn't complete with the big two on that level. So it was open-sourced about 3 years ago and the main developer is still maintaining it, but he has a full-time job. The team isn't very big yet, but quite capable people.

It's a great product and the only truly open-source C# game engine with a high-end render engine and proper asset pipeline. The shader system is the best I've ever seen, it's absolutely mind-blowing.

Let me know if you want to learn more about it... Or hop onto the discord server and have a chat: https://discord.gg/f6aerfE
tebjan
·5 years ago·discuss
Except it's producing delicious food instead of cars.
tebjan
·5 years ago·discuss
Are you seriously asking that?
tebjan
·5 years ago·discuss
Thanks for being reasonable. It's sometimes shocking to see how inflexible some minds are.

Let's focus on the library and the amazing work behind it.