Will they? It seems like tracking hands and objects directly provides much more information than gripping the two sides of a broken in-half Xbox controller.
If you are going to claim that Apple’s VR system needs to use meta’s style if controller in order to be successful at gaming, I think that’s short sighted.
I worked at a games company that only made casual games and we had individual users who spent more that $3500 per month, admittedly not many, but more than one.