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wicket

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Submissions

Indiana Jones and the Quest for Paradise VGA

archive.org
5 points·by wicket·17 days ago·0 comments

Doom64KB

github.com
1 points·by wicket·19 days ago·0 comments

How Donkey Kong Smashed King Kong (Universal vs. Nintendo)

gamingalexandria.com
2 points·by wicket·20 days ago·0 comments

agentgateway Joins AAIF as an Open Gateway for Agentic AI Infrastructure

aaif.io
2 points·by wicket·last month·0 comments

agentgateway – One high-performance gateway for service, LLM, and MCP traffic

agentgateway.dev
1 points·by wicket·last month·0 comments

Giving the ZX Spectrum a Fair Shake

bumbershootsoft.wordpress.com
6 points·by wicket·2 months ago·0 comments

z386: An Open-Source 80386 Built Around Original Microcode

nand2mario.github.io
135 points·by wicket·2 months ago·37 comments

New financed PostmarketOS project: q6voice(d)

postmarketos.org
2 points·by wicket·2 months ago·0 comments

Agent Policy Specification

agentpolicyspecification.github.io
2 points·by wicket·3 months ago·0 comments

80386 Memory Pipeline

nand2mario.github.io
118 points·by wicket·3 months ago·18 comments

1-Bit Bonsai: The First Commercially Viable 1-Bit LLMs

prismml.com
3 points·by wicket·3 months ago·2 comments

goose has a new home – the Agentic AI Foundation (AAIF)

goose-docs.ai
2 points·by wicket·3 months ago·0 comments

Introduction to the PineTime Pro

pine64.org
3 points·by wicket·3 months ago·1 comments

Rosetta Magazine Researcher

github.com
2 points·by wicket·4 months ago·0 comments

PINE64 FOSDEM 2026 Update

pine64.org
5 points·by wicket·4 months ago·1 comments

Duranium: A More Reliable PostmarketOS

postmarketos.org
3 points·by wicket·4 months ago·0 comments

[untitled]

107 points·by wicket·4 months ago·0 comments

Raided by the Police – Investigating Nintendo, Sega, & Devkit Arrests [video]

youtube.com
6 points·by wicket·4 months ago·0 comments

Taalas Etches AI Models onto Transistors to Rocket Boost Inference

nextplatform.com
2 points·by wicket·5 months ago·0 comments

PicoClaw: Ultra-Efficient AI Assistant in Go

github.com
1 points·by wicket·5 months ago·0 comments

comments

wicket
·2 months ago·discuss
It's not a Mega Drive-"Style" shoot-em-up, it is a Mega Drive shoot-em-up. 100% Mega Drive code, with a physical cartridge release planned for later this year. It runs on other platforms via emulation.
wicket
·2 months ago·discuss
It sounds like a problem related to memory interleaving. He doesn't say whether the memory modules are identical, my bet is that they differ. Could also be a poor performing motherboard.
wicket
·3 months ago·discuss
Related paper

BitNet: Scaling 1-bit Transformers for Large Language Models (2023): https://arxiv.org/abs/2310.11453
wicket
·7 months ago·discuss
> Game Arts subsequently ported Grandia to the PlayStation, dropping it in Japan in the summer of 1999.

When I grew up, "dropping" something meant "excluding" it; you might drop a player from a team or a feature from a product to exclude it. It turns out that Grandia did actually release in Japan for the PlayStation in 1999.

Am I the only one who struggles with this new, fangled definition of the word "drop"?
wicket
·8 months ago·discuss
Didn't Nintendo sue Atari/Tengen a couple of times?
wicket
·10 months ago·discuss
A couple of details missing from the article:

- Intel quietly introduced their implementation of amd64 under the name "EM64T". It was only later that they used the name "Intel64".

- Early Itanium processors included hardware features, microcode and software that implemented an IA‑32 Execution Layer (dynamic binary translation plus microcode assists) to run 32‑bit x86 code; while the EL often ran faster than direct software emulation, it typically lagged native x86 performance and could be worse than highly‑optimised emulators for some workloads or early processor steppings.
wicket
·10 months ago·discuss
The N64 had the 64DD/Randnet in Japan which included a modem and web browser.
wicket
·10 months ago·discuss
I seem to remember that "runderwo" was working on porting Linux to the N64 back in the "Dextrose" days, when the N64 scene was still active. I can't find much information on his port, but I did find a reference to it here: http://n64.icequake.net/#projects