YouTube CEO Defends Hiding Dislike Count, Says It Reduced Harassment(pcmag.com)
pcmag.com
YouTube CEO Defends Hiding Dislike Count, Says It Reduced Harassment
https://www.pcmag.com/news/youtube-ceo-defends-hiding-dislike-count-says-it-reduced-harassment
22 comments
This was, and it's just confirmed after this statement, the justification and results for this action: hiding dislikes improved watch-time overall on youtube.
Like she said, the problem wasn't the getting in the way of choosing the video, but for bouncing out of it.
No dislikes, less bounce, more watch time, less time spent on other platforms, more revenue from advertising.
Basically they are sugar coating potential crap to feed to their users.
Like she said, the problem wasn't the getting in the way of choosing the video, but for bouncing out of it.
No dislikes, less bounce, more watch time, less time spent on other platforms, more revenue from advertising.
Basically they are sugar coating potential crap to feed to their users.
> Some of you mention dislikes help you decide what to watch,” said YouTube CEO Susan Wojcicki. "But...
*Edit*
YOUTUBE WILL DECIDE THAT FOR YOU!!!
*Edit*
YOUTUBE WILL DECIDE THAT FOR YOU!!!
Could be a good argument for putting the ratio on the homepage and search results too.
Very much in damage control mode.
They would not need to justify the decision now, if the decision was in fact right.
This is the CEO that issued herself the Free Speech Award her own company sponsored (which got 99% downvoted due to the clear conflict of interest and the irony of the award). She's so far from reality it's likely she actually believes her own clear lies (small creators have been able to hide dislikes for years).
It didn't happen if you can't see it.
Yes, it reduced harassment. Especially towards youtube's rewinds and other crap. Totally understandable. NOT!
Most people in North Korea believe the party is actually really popular.
I'm curious to hear from YouTube users who (used to) consider the dislike count before watching a video. I can't recall if it ever majorly factored into my watch habits. I usually only noticed it in cases when users were likely being harassed (crazy ratios), or if a creator strayed from what their audience expected (anything less than crazy). On a post dislike platform, I'd expect that lowered view counts would serve as an indicator of low quality content, or audience dissatisfaction.
I used to consider the dislike count. I am still inconvenienced by its absence.
To give one example: In the major categories of videos I watch (tutorials, niche historical topics, video games, music) it was very common for at least some type of "Trojan horse" content to show up (heavily amateur/improper/incorrect content, potentially troll content or in the music case bad rips/"remixes"/mislabeled songs etc.)
Previously, dislike count gave me a way of catching this trivially, even in cases when comments were disabled, before I wasted time loading the page or getting blasted with max volume noise (human screaming in one case IIRC) to the point of clipping my speakers (I hit this post-removal as well, thus this rant).
Low view counts are effectively meaningless as an oracle given that it's largely expected in many cases.
This change has for me as a user severely hampered Youtube's utility as a platform (I effectively no longer use it for discovery), and as a technologist, lowered my respect for the functionality/integrity of the software and its design choices. (I doubt they are unaware of this, but I also doubt I'm their target demographic, and find their stated justifications disingenuous at best.)
To give one example: In the major categories of videos I watch (tutorials, niche historical topics, video games, music) it was very common for at least some type of "Trojan horse" content to show up (heavily amateur/improper/incorrect content, potentially troll content or in the music case bad rips/"remixes"/mislabeled songs etc.)
Previously, dislike count gave me a way of catching this trivially, even in cases when comments were disabled, before I wasted time loading the page or getting blasted with max volume noise (human screaming in one case IIRC) to the point of clipping my speakers (I hit this post-removal as well, thus this rant).
Low view counts are effectively meaningless as an oracle given that it's largely expected in many cases.
This change has for me as a user severely hampered Youtube's utility as a platform (I effectively no longer use it for discovery), and as a technologist, lowered my respect for the functionality/integrity of the software and its design choices. (I doubt they are unaware of this, but I also doubt I'm their target demographic, and find their stated justifications disingenuous at best.)
I would always consider dislike percentage before wasting my time consuming content. This is the same as negative reviews on a restaurant. A few of them won't stop me from going, but enough of them make me reconsider.
So the end result is I can't trust the quality of the content on youtube anymore, and have stopped using it for anything other than occasional music.
So the end result is I can't trust the quality of the content on youtube anymore, and have stopped using it for anything other than occasional music.
Video game tutorials and programming tutorials come to mind. Some
programming ones I watched had some really big security flaws and I only noticed when I saw the dislikes that something was wrong! Video game tutorials also are usually very poor quality and checking the dislike before watching is a good way to see if it’s a waste of time or not.
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I prefer longer videos. If the videos looks like it was heading off the tracks, I'd check the ratio. If it is positive, I'd stick it out to see where the video was going. If the ratio was negative, I'd save my time by skipping the video.
Though its talking about video games and not social networks, I think it apples. A somewhat similar thing has been happening in the gaming world, where useful/fun social features are removed for the sake of toxicity and the few bad actors.
Saw a tweet today that captured this really well: “ I'm really tired of companies pretending that removing all social features in games is "addressing toxicity." My friend @sparkie237 put it well. "I've made a car that cannot crash! It has no engine!" "Is that really addressing the prob-" "ARE YOU SUPPORTING CAR CRASHES!?"” https://twitter.com/Raycevick/status/1486187003905339398?s=2...
Perhaps a worrying trend, its endlessly frustrating when things like this happen. Toxicity is often a problem, but especially in the case of YouTube, where the dislike serves an pretty important role in the user experience, this toxic positivity practically only serves yt’s interests.
Saw a tweet today that captured this really well: “ I'm really tired of companies pretending that removing all social features in games is "addressing toxicity." My friend @sparkie237 put it well. "I've made a car that cannot crash! It has no engine!" "Is that really addressing the prob-" "ARE YOU SUPPORTING CAR CRASHES!?"” https://twitter.com/Raycevick/status/1486187003905339398?s=2...
Perhaps a worrying trend, its endlessly frustrating when things like this happen. Toxicity is often a problem, but especially in the case of YouTube, where the dislike serves an pretty important role in the user experience, this toxic positivity practically only serves yt’s interests.
I don't see how it reduces harassment. The creator still sees it. It is not like they were removed entirely... And I think some manipulation was already possible. So I see even less point in this action.
Easy solution for small creator harassment:
Disable likes if under 50k subscribers! Obviously not perfect but much better than the current system.
Most crappy videos are from channels with under 50k subscribers so this wouldn't help anyone.
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She sounds like Cuomo trying to stay governor.
Well I click the video and back out as soon as I see dislikes approachung likes in quantity.
Was that really so hard to come up with for said CEO?