Exponent(mamota.net)
mamota.net
Exponent
http://mamota.net/exponent/
17 comments
Creator here. Surprised to see this on HN. This was about a morning's work, intended as a joke incremental game. Please don't judge it too seriously.
You are a horrible person, but I finally achieved my goal.
http://imgur.com/7tcfZXZ
http://imgur.com/7tcfZXZ
My most interesting finding was that we started losing precision before switching to exponentional notation. The former happened around the 10^17 mark, the latter around the 10^19 mark.
It would be great to see the formula for the cost for exponents as well. How do you calculate/increase it?
It is close to 1.5 times, but not quite, it grows slowly.
It is close to 1.5 times, but not quite, it grows slowly.
[Here's the formula](https://github.com/fredley/exponent/blob/master/main.js#L64), I came up with a basic exponential growth equation and tweaked it so that the speed of growth felt about right.
Nice work. I really like the simplicity of it.
The best strategy I've been able to come up with grows the exponent roughly every 50s: 47s to get to 100, 51s to 1415, and so on. I wonder if there's a way to do it faster.
The best strategy I've been able to come up with grows the exponent roughly every 50s: 47s to get to 100, 51s to 1415, and so on. I wonder if there's a way to do it faster.
AFAICT, the best strategy is to get each factor to 2 as quickly as possible.
At least in the area of 10^15, it takes about N to click on 2x10^i and 4N to click on 1x10^(i+1). Since clicking on 2x10^i approximately halves the time to get to 1x10^(i+1), then it takes N + 4N/2 to get to 1x10^(i+1) if you click on 2x10^i first. 3x10^i is an additional 3N. N + 3N/2 + 4N/3 = 3.8N.
At least in the area of 10^15, it takes about N to click on 2x10^i and 4N to click on 1x10^(i+1). Since clicking on 2x10^i approximately halves the time to get to 1x10^(i+1), then it takes N + 4N/2 to get to 1x10^(i+1) if you click on 2x10^i first. 3x10^i is an additional 3N. N + 3N/2 + 4N/3 = 3.8N.
If you'd like to be mean, make it so there's one way to win, by hitting a certain large score exactly (if you jump over it, you lose), and then have it report the time to get there.
It's like the raw mechanic of Cookie Clicker, sans cookies. And every other game like it. Nice distillation.
Kind of reminds me of Clicking Bad: http://clickingbad.nullism.com/
there is an obvious conspiracy against developers to just prevent them from working in peace.
any way to guess how the cost are calculated ?
any way to guess how the cost are calculated ?