Wow, you did it yourself?! This is just wow, as a C/C++ developer I know how to create an OS, but at most I could come up with an idea, but writing all this myself, I have no words.
Dude, this is a really cool thing. I dreamed of creating this myself once. Now that you've done it, I can be happy because I always wanted to share the code and not hear the intrusive words "Don't self-promote."
Totally fair — this pattern can be confusing at first glance.
The main motivation is ease of integration: no need to manage extra .c files, no build system tweaks, just drop in one file and go.
It’s especially useful for embedded systems, scripts, and small projects where build friction matters.
That said, I agree that for larger teams or long-term projects, the classic .h + .c split can be clearer — that’s why the implementation can easily be separated if needed.
Appreciate the feedback!
Great question!
It works the same way as stb-style libs: you only #define GIF_IMPLEMENTATION in one .c file (one translation unit). In all other files, you just #include "gif.h" without the define.
The header uses #ifdef GIF_IMPLEMENTATION to include implementation code only once.
So no linker errors — everything compiles cleanly as long as that rule is followed.
I’ll make this clearer in the README too, thanks!
Exactly! That flexibility was one of my goals. Making integration smooth for both small embedded projects and larger codebases with unity builds — glad to hear it resonates.
Thanks! Yes, stb-style header-only libs were definitely an inspiration. I know some devs find the approach confusing, especially with linker errors if *_IMPLEMENTATION isn't handled correctly.
I tried to keep it simple and clearly documented, but feedback like this helps improve it.
I don’t see AI as a threat to programmers now or in the future — it’s just a tool. Think of programming like cutting down trees: we used to swing axes, and now we’ve got chainsaws. But even the best chainsaw won’t cut a tree on its own — it still needs the woodcutter.
AI is trained on what humans have already done. It can remix and automate, sure, but it doesn’t innovate or create like humans do — at least not yet. Reaching that level of creativity is a whole different game, and if AI ever does get there, we’ll have way bigger questions to worry about than job automation.
Bottom line: AI won’t replace us — it’ll reshape how we work. The role of the programmer will evolve, just like it has with every major shift in tools and tech.
Hello, now the design is great, you did a great job, now you can either rest or start promoting your site again. Or if you still have the strength, you can add theme customization, for example: light, dark, system, custom (the ability to customize the color of the site for yourself).
And I don't know what it's all about, but your site sometimes loads for me, sometimes it doesn't, it seems like it decides for itself when to load and when not to.