The server runs at ~100 FPS, but things like worker updates and attacks happen at a 1.5 second interval. Only the changes (like walking a step, collecting a resource) are sent to the client(s). There is no client side prediction. There is no specific aiming on targets like in FPS games, just need the opponent id, so don't really need to do that Team Fortress thing.
- Not WebGL, there are just some "canvas" draw functions.
- Source is not public currently.
- Just jQuery
- Game is desktop only, based on 32x32 sprites, there is an option to scale though if you are on a high resolution display.
I have posted this here before, but it was a couple of years ago and the game has evolved a bit since.
If anyone of you still use IRC, welcome to #moneygame on QuakeNet!
Basically the game is a business simulation, where you operate your companies ranging from resource production to construction and banking. There is a "The Exchange" where you can trade floating currencies, goods and public companies.
Used to run an online game, where lots of fraud was going on. People would buy ingame coins or whatever, move them elsewhere and then chargeback. Full protection at just 0.4% would have been a dream for me if I still operated that game.