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GoofGarage

66 karmajoined hace 3 años

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GoofGarage
·hace 11 horas·discuss
>SNES games went for $60-70.

I don’t believe you were intending to paint with a broad brush, but for others I’d like to explain where SNES game pricing was in more detail, as there was quite the range of prices depending on the game and when it was released.

———-

The plain Jane SNES game was $50 at US launch in late 1991. Normal-ish ROM size (4Mbit). This included later released first-party titles like Super Mario Kart (1992).

Prices went up with ROM size, and as there were higher supply costs starting in late 1993 and into 1994. So something like even LOZ: A Link to the Past was $60 (8Mbit ROM used, game a bit smaller). Mega Man X was $60 for the same reason. Final Fantasy II (IV) in the US was $65 at launch (again, 8Mbit ROM). Street Fighter II (16Mbit) was $70 in 1992.

Then there’s larger games still, with ROM prices going down then up. I believe Final Fantasy III (VI) was $75 USD at launch, but that was a 24Mbit ROM. Secret of Mana (16MBit) and Chrono Trigger (32MBit) were $80 at launch. Then you had Ogre Battle which I believe was $90, despite fitting within 12Mbit (8Mbit + 4Mbit).

Another reason for $70 prices were the SuperFX chip. Stunt Race FX was $70 in the US at launch because of that chip, even though it fit into an 8Mbit ROM. Yet Star Fox was $60 was the same hardware, but launched at $60 in 1993 whereas Stunt Race FX came out in 1994 where ROM prices are higher.

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So $50 - 90, with it more in the $50-60 range at launch, and then $60 being more common through the rest of the console’s lifecycle. Special and larger games were trending towards $70 later in the console lifecycle. Then you had the few crazy games (excluding games with accessories like Lethal Enforcers) in the $75 - 90 range.
GoofGarage
·hace 5 días·discuss
Moreover, Star Fox was kind of... programmed by teenagers. Miyamoto is credited as both the producer and designer, but both Cuthbert and Goddard were 18 or 19, and Wombell (artist and designer) was maybe in his mid-20s.

Star Fox's development is an incredibly wild story where British teenagers argued what the SNES could do with bespoke hardware, and they ended up being shipped out to produce it because Nintendo felt they couldn't ever do it themselves. It all started with Argonaut's demo of what would eventually be released in Japan as "X". Entirely software-based 3D, on the original Game Boy.

There's actually a very humble quote by Miyamoto where he learned that someone can't just get better as a function of age and experience, after he clearly realized that these teenagers could produce something no one else in Nintendo ever had a hope of. Perhaps it's why the franchise has done so little -- Nintendo's just not in a remotely similar headspace the Argonaut lads were.

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Fun videos on the subject:

"The Teenagers Who Taught Nintendo How to Make Star Fox" - People Make Games, https://www.youtube.com/watch?v=to4Ekb0kXiE

"The Making of Star Fox" - Strafefox, https://www.youtube.com/watch?v=GDhNT2Qv-Mo
GoofGarage
·el mes pasado·discuss
Lord help you if you build an HEDT with a boatload of “tuner” memory to get a meaningful boost on actual productivity where memory latency and secondary/tertiary timings matter.

I built in February 2025, and my two 48GB DIMMs were $440. Last month I checked and they were $1800 if you could even find them still in stock.

For my workloads it was like getting 2 - 2.5 more CPU cores worth of performance, so it was worth it, since the CPU was already as beefy as it could be. It was a reasonable premium then. Today? I’m not sure the math would still math.
GoofGarage
·el mes pasado·discuss
In a homelab scenario when asking “DAC vs. fiber” the answer is usually, “yes.” :) Basically, it’s a tradeoff as with everything else.

DACs will usually be even (slightly) lower power per port, and slightly lower latency[1] (we’re fighting over microseconds here!), with excellent durability. The tradeoff is for passive DACs you’re limited on range, cost is often higher, and they may need to be encoded for your interfaces. Moreover, the range is very limited.

Fiber (the cable) is immune to electrical noise, can run long distances, advances in wave division multiplexing extends the life of the fiber by changing what’s the fiber connects to. The downside is you pay slightly in latency for media interface changes (the electrical-to-optical conversions), the limits of bend radius of the cable to not break the cable or reduce bandwidth, and the relative complexity of field terminations compared to twisted pair. I’ve 25+ years experience with fiber, and trust me, it’s great.

————

Outside of cost, both crush twisted pair like an ant. The power consumption per port is also far lower. However, this is only going to matter if you focus on limiting power consumption (not for cost, on principle), have very high-bandwidth applications where latency matters (I do!), and/or just want field experience with things other than twisted pair.

I use DAC and fiber for some things as I try to get every scrap of capability out of my hardware. For example, I have VERY low power (silent or near silent) hardware where I can push 5GB (so ~40Gbps) / sec storage. Not just sending it over the wire, but actually committing it to disk without buffering in RAM. So I have the capability of “PCIe 3.0/4.0 x4 NVMe” speeds across the network… from the (mostly silent) storage server, to anything else that can send or ingest the data that fast. Despite the storage server having very little flash (a few TB vs 100TB+ disk). That’s harder to do with twisted pair, or at least the power consumption of the network connectivity itself starts to add up for a few virtualization cluster nodes.

———-

Generally, “DAC in the rack, fiber to out back” is a reasonable approach. Though “fiber-only” works if you want to limit complexity!

[1] Fiber and DAC tend to trade places on latency every generation or so. It’s a very close race, but they crush twisted pair.
GoofGarage
·hace 2 meses·discuss
15 months ago I saw writing on the wall on several fronts. I suggested my community commit to their buys/builds ASAP and be forward-looking, before things changed.

My high-end HEDT would now be +$2300 to build mostly due to memory and SSD pricing. 96GB of memory going from $430 -> $1800 is wild. One community member literally wouldn’t be able to buy their Mac Mini configuration anymore, plus the self-upgrade SSD would be price hiked.

Where I blanche most is my storage server running TrueNAS. Built it 3.5 years ago, future-proofing in mind. Strong SSD cache layer, plus two spare HDDs as spares. It wasn’t cheap then, but I think between disks, storage, ECC memory, etc. it’s +$7000 now to rebuild it again, +$9000-$10000 on last generation hardware.
GoofGarage
·hace 3 meses·discuss
>Some Fantasy Consoles sort of count here?

They definitely do. I recommend GP check out PICO-8 which has some VERY real games on it like the original Celeste (by its original creators), Cattle Crisis, POOM, Combo Pool, Into Ruins, Dank Tomb, UFO Swamp Odyssey, Porklike, and much more. Most of which you can play on Itch.io for free in your browser.

I’ve been having a blast making a “real” and very full-featured PICO-8 game to serve as a “market fit” prototype — if a PICO-8 game on Itch gets meaningful attention, I’ve “found the fun” and therefore I should make “the full version” (non-PICO-8) for Steam, etc.