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Kirkman14

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The ANSI art "telecomics" of the 1992 election

breakintochat.com
77 points·by Kirkman14·hace 4 meses·13 comments

"Inspector Dangerfuck", ANSI art comic from 1994

breakintochat.com
111 points·by Kirkman14·hace 6 meses·24 comments

Yaakov Kirschen’s other legacy

jns.org
26 points·by Kirkman14·el año pasado·6 comments

[untitled]

1 points·by Kirkman14·el año pasado·0 comments

IGNITE artpack highlights obscure graphics protocol for Atari ST BBSes

pouet.net
3 points·by Kirkman14·hace 2 años·2 comments

[untitled]

1 points·by Kirkman14·hace 2 años·0 comments

comments

Kirkman14
·hace 4 meses·discuss
These are definitely ANSI art. They use the unique PC extended character set (pipes, shaded blocks, etc), the classic PC CGA/EGA 16-color palette, and ANSI escape codes.

I don't think this term is exclusively American ... there were (and are) plenty of European and international ANSI artists. But I'm happy to be corrected.

I got into the distinction a little bit in Part 2 of this series: https://breakintochat.com/blog/2025/12/28/ansi-art-and-webco...
Kirkman14
·hace 4 meses·discuss
Most ANSI art is displayed on the web as PNG because it's lossless and can be indexed to the correct 16 colors. Lossy formats like JPG introduce weird artifacts that screw up the look.

So, for a blog post, PNG is the most robust way to display the art across browsers of all kind.

But you definitely can get the original ANSI files. Lokke packaged every 20 or so of his telecomics into "ALLMACKx.ZIP" archives for distribution. These were very similar to the artpacks that the underground ANSI art scene would eventually use. I uploaded the seven ALLMACK files I recovered and uploaded them to the 16colors ANSI art archive: https://16colo.rs/artist/don+lokke+jr

That's probably the best way (for now) to explore it as a collection or download the original files.

I do have some more Lokke telecomics I located that were not in ALLMACK archives, and so are not submitted to 16c yet. I may just package them up as a "MISC" pack and upload them.
Kirkman14
·hace 4 meses·discuss
At the height of the 1992 presidential election, Don Lokke Jr. began publishing ANSI art political cartoons.

He called his digital comic strips "telecomics," and he used them to channel the skepticism and anger felt by everyday Americans about broken political promises and the looming economic recession.

Lokke would draw nearly 300 telecomics by 1995 as part of his business syndicating and selling unique online content to the sysops of bulletin board systems.

By then the great migration from BBSes to the World Wide Web was well underway. Lokke jumped ship, too, and moved his businesses to the web. His ANSI telecomics were soon forgotten, and many of them were lost.

Decades later, I unearthed 145 of them.

This is my in-depth profile of Lokke's work. It's a unique look back in time.
Kirkman14
·hace 6 meses·discuss
Thanks so much, and I hope you enjoy the blog series. I'm still working on Part 4, but I'm very happy with how the first three turned out.
Kirkman14
·hace 6 meses·discuss
I don't know if you'd be willing, but I would greatly appreciate it if you would add some of these thoughts as a comment to Part 2 of the blog series!
Kirkman14
·hace 6 meses·discuss
Ah, now this is something that Part 2 of this series gets into -- how do you define a "comic"? (https://breakintochat.com/blog/2025/12/28/ansi-art-and-webco...)

Will Eisner and Scott McCloud say that what distinguishes comics from cartoons and other forms is that they are sequential. McCloud's definition specifically exclude single-panels like "The Far Side" or "The Family Circus". In his view they are cartoons, not comics.

However, other people have pushed back on this particular limitation of his definition.
Kirkman14
·hace 6 meses·discuss
There's an extended quote from Eerie at the end of this story where he addresses this (in the context of where/if ANSI comics fit into the history of webcomics).
Kirkman14
·hace 6 meses·discuss
Same here. I was an active BBSer as a teen throughout the 1990s, but was never part of the underground artscene.
Kirkman14
·hace 6 meses·discuss
The 2006 book "A History of Webcomics" asserted that "Inspector Dangerfuck" -- created by ANSI artist Eerie -- was "the first known comic on the Internet."

The book offered no dates, no details, and no sources. But these red flags didn't deter later editors, bloggers, and content creators from repeating versions of this statement.

To be clear, the assertion was wrong. Eerie drew "Inspector Dangerfuck" pieces in 1994, and there had been much earlier online comics.

Still, the assertion raises a lot of interesting questions: What is ANSI art? Who was Eerie? What was "Inspector Dangerfuck?" Was it even a comic? Were there other ANSI art comics?

I've written a multi-part series tackling these questions and diving deep into the history of an often-overlooked subculture.
Kirkman14
·el año pasado·discuss
You're very welcome! I've been studying his work for many years. It may not have succeeded financially, but you have to admire his passion in each of his projects.
Kirkman14
·el año pasado·discuss
Yes, the Music Creator has been very tricky to run in emulation on my Mac. Originally, I could not get the installer to work in DOSBox, but it did work in QEMU.

After installing the TMC software to a hard disk image, it ran for me in both emulators. However, it wouldn't play music in QEMU -- though the same hard drive image will play music for me in DOSBox!

So, yes, it works for me locally in DOSBox. But for reasons I don't understand, the music does not play in the Internet Archive’s version of DOSBox.

The original installer files can be downloaded here: https://breakintochat.com/blog/2022/11/29/unearthed-kirschen...
Kirkman14
·el año pasado·discuss
Jewish cartoonist Yaakov Kirschen died on April 14 at the age of 87, and he is (rightly) being celebrated for “Dry Bones,” his great life’s work. But I would like to highlight his lesser-known legacy: as a tech innovator who tried to bring humor and humanity to the cold silicon world of computers in the 1980s.
Kirkman14
·el año pasado·discuss
Last fall, Josh Renaud gave a presentation to the Atlanta Historical Computing Society about rescuing and researching cartoonist Ya'akov Kirschen's unique computer games and software.

In the 1980s, Kirschen managed to get splashy publicity for several of his projects, but none of it was commercially successful, and after several decades it was mostly forgotten and lost.

This AHCS talk gets into Kirschen's history, the making of the games, and highlights some unique Atlanta connections to the games.

To learn more about Kirschen, or download the software, visit Break Into Chat:

https://breakintochat.com/blog/category/kirschen/?order=asc
Kirkman14
·hace 2 años·discuss
How do you raise awareness of a cool but obscure graphics format used by BBSes on an overlooked computer platform in the late 1980s and early 1990s?

Well, you could start by writing a six-part, 14,000-word in-depth history of it.

https://breakintochat.com/blog/category/instant-graphics-and...

Then maybe you could recruit some artists and retrocomputing enthusiasts to help make an artpack full of new images and new animations showing it off!

https://mistigris.org/packs/IGNITE01.ZIP

That's basically what I did!

I assembled IGNITE 01, a new artpack released by Mistigris computer arts and Break Into Chat, featuring 18 images and animations created in "Instant Graphics and Sound" (IGS) format for the Atari ST.

IGS was obscure even its heyday. Like RIPscrip, it's a plain-text protocol for encoding graphics, sound effects, and music. But it predates RIP by several years, since it was created specifically for the Atari ST, it has constraints unique to that platform and different from the PC.

I hope my history series and artpack might elevate the profile of IGS, and maybe interest a few more people to try making stuff with it.

If you're not into downloading and unzipping artpacks, etc, you can also experience IGNITE on YouTube with this nine-minute video: https://www.youtube.com/watch?v=rS_riObN32o
Kirkman14
·hace 2 años·discuss
* Download pack ZIP: https://mistigris.org/packs/IGNITE01.ZIP

* Watch pack as a video: https://www.youtube.com/watch?v=rS_riObN32o

* Read deep-dive series on history of IGS: https://breakintochat.com/blog/category/instant-graphics-and...
Kirkman14
·hace 2 años·discuss
How do you spread the word about an obscure Atari ST graphics format from the BBSing days?

Recruit some folks to help you make an artpack full of images and animations showing it off!

That's the idea behind IGNITE, an artpack from Mistigris and Break Into Chat with 18 images and animations in "Instant Graphics and Sound" format.

IGS was a graphics protocol for BBSes on the often-overlooked Atari ST computer platform. It was similar to RIPscrip, but predated it by several years, and included commands for looping, music, and animation.