I looked at the site and liked the design though I agree with the rest of the comments here about SSL etc. One basic question I have is why did you choose Motif as against others such as TradeKing or AmeriTrade or E-Trade. Any particular reason for that?
I am also interested in knowing an answer to this. In these designs, I often see people ignoring network costs. Can someone with practical experience comment on this aspect?
I am still a student so donated $50. I know its not much but neverthless.
PHP is the first language that I ever learnt and it has had a great influence on my life. Thank you for everything you've done Richard. Please spend the rest of your days peacefully.
Sorry! Made an edit to my post. I wanted to ask if there was a cheaper way to learn game programming than investing so much in Unity upfront. Thanks for the pointers anyways.
Any suggestions on where to start with the artwork for a complete newbie? I'm very interested in game programming but the artwork has somewhat discouraged me for quite a bit.
I have never done game programming. Can anyone recommend whether it is easier to pick this up compared to Unity? Also, isn't Unity expensive [edit: for a newbie]?
Looks very nice! Neatly executed. Here are a couple of quick observations/suggestions. I am not a UX designer so most of these are from my personal perspective.
- When I click on PS3/XBox 360/Wii, the page scrolls down and that's fine. However, it would be great to put a "Top" button somewhere to take the user back or ideally, make the "item" band containing Tablets, PS3, XBox 360... stick to the top.
- That brings me to my second point: This type of design is not scalable unless you are planning on supporting only Tablets, PS3s... See what I am saying?
- When I first visit your site, I would love to see you auto-detect my location instead of waiting for me to select one. See here for an example: http://html5demos.com/geo
- Too much space is wasted for each item cell. You can easily have two categories next to each other if the space permits. Think of making it resposive, for instance.
- What is the intuition behind the purchase/selling mechanism? Are you designing around some auction schemes? When I want to sell something, it does not ask me for a price. When I want to buy something, it is asking me for a price. So this seems closer to an auction mechanism than any other regular kind of a purchase. Why not explore mechanisms where you can let the seller specify a minimum amount he is willing to accept? This way you can eliminate spammy customers who are trying to purchase an iPad for $1 :)
Definitely looks interesting. Can you also elaborate on how you came across this startup? Were you googling around for something related or did you hear this through a friend?