There is a plan for a lengthier explanation video.
The intention of the video was to show that it can be done. Of course, some kind of explanation and training is needed for everything, I don't dispute that.
I need the money to develop it fully. If it was usable at this point, I would release it, no doubt. I want something out of the door ASAP, that's why it is focusing on 2D games first. That is feasible but still hard.
This is really not a technology in the traditional sense. The runtime itself is nothing new. The real thing is the UX, that is how programming can be made more efficient to do.
I believe if someone supports this, he/she supports the goal of this project, not the concrete implementation.
FRP seems about right and I wanted it to look cool :). But no flowcharts, those represent steps. If you are talking about the logical symbols, they are not step based at all. Rather more similar to physically implemented logical circuits.
String example: if you have "foo" and "bar", both are a list of characters. Now, "bar" has a beginning represented by a handle and you drag that handle to the end of "foo". Very briefly something like that. Of course, not everything is set in stone and we need to try multiple approaches to see which one is the fastest.
Actually, that presents the code in a visual way while this allows you to work on the thing itself.
Similar to Stop Drawing Dead Fish by Bret Victor: https://vimeo.com/64895205
I know about them both, but thanks anyway. I follow BV and Toby Schachman too on Twitter. (and Eve, Chris Granger, CDG Labs and also HARC). You are the first new one in a year or so.
(I'm working on something related but this came as a surprise: I've never even heard about this project even though a have been researching fanatically in this topic.)