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RushPL

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Show HN: Magma – Multiplayer AI for Artists

youtube.com
28 points·by RushPL·hace 3 años·2 comments

Show HN: Magma Studio – multiplayer drawing/art platform for game dev/animation

magmastudio.io
113 points·by RushPL·hace 4 años·30 comments

comments

RushPL
·hace 3 años·discuss
I'm here to answer any questions or comment on feedback. Thanks!
RushPL
·hace 4 años·discuss
Can you message me at [email protected] and I'll reply with some additional details? :) I'd like to make sure Magma works for you.
RushPL
·hace 4 años·discuss
Maybe, let's chat. Email me at [email protected]
RushPL
·hace 4 años·discuss
So what could go wrong is lack of permission. Can you try doing "chmod 666 /dev/hidraw*" on root on trying again?
RushPL
·hace 4 años·discuss
All right, you can now go to "Edit -> Connect Stylus". Try reloading if you don't see it. I pray that it works for you. It's still somewhat experimental. :)
RushPL
·hace 4 años·discuss
Sorry, forgot to clarify. WebHID is a way to get pressure sensitivity on Linux. It was tested on Wacom One and Intuos Pro. But may work on more tablets.
RushPL
·hace 4 años·discuss
We have an experimental WebHID support for some Wacom tablets. Can you let me know your username? I can enable WebHID for you and will leave you some instructions on how to try it out.
RushPL
·hace 4 años·discuss
Took us a few months but we're now wrapping up last investor for our Seed/SAFE round.
RushPL
·hace 4 años·discuss
We actually have it on the roadmap. Not sure if it will be a file export but imagine being able to share your drawing as GIF timelapse, or being able to go back to any point in your drawing or generate a video from the entire process. Or even use your own drawing flow as a virtual drawing partner.

Thanks for the suggestion!
RushPL
·hace 4 años·discuss
We actually have 3 co-founders. Radek built aggie.io - it's been online for a few years. He initially built it to draw with his friends from South America. ;) First-hand need for art collaboration hehe.

Wojtek and I were in the meantime building code2flow.com, collaboration solution for diagrams. Also took us a few years.

2 years ago we decided to join forces and built an ultimate art collaboration solution with the experience and codebases from Aggie.io and code2flow.com.

Hard to say how many years ... Definitely over ten thousand of engineering hours but at the same time things were a bit harder few years ago when it comes to browser APIs so if we decided to rebuild it today it could take less time but we would also be more experienced.

Today we're hiring some more people and it's a team effort!
RushPL
·hace 4 años·discuss
Thank you so much. :) Yes a lot of development went into it so that drawing experience is top notch. We're now expanding in areas that make it useful for a real production workflow. Game dev seems to be a sweet spot. I've been to GDC and spoke to a lot of people and got really good feedback.