> The amount of otherwise decent games that run poorly due to Unity or UE is very unfortunate. I wish people would stop recommending this stuff. I do hope Godot and Bevy are better, but I'm not sure if they are.
Games don't run poorly "because of unity or UE", those engines are highly optimized for the graphical fidelity they provide, It's super easy to find examples of games that run flawlessly with these engines (UE5: Arc Raiders, Unity: Arknights Endfield). Seriously, this narrative is ridiculous and needs to stop.
Some games with those engines run poorly because no matter the engine, if the developers don't take the time to optimize their games, the result will be an unoptimized mess. Is Unity engine responsible for the fact that Cities Skyline 2 devs decided to render the full polygons of every individual's teeth no matter the distance ? There are a ton of tools built in to handle level of details and they didn't use them...
I doubt those unoptimized games would do any better and in a shorter time if the studio had to build their own engines, or with any other available engine. Bevy is too barebones to be compared, and Godot is not as capable as Unity/UE.
The thing is they don't setup their "intelligence system" for the type of task you wanna do. They are integrating it for tasks like "buy me a plane ticket for my next holidays", "order diner for me, the usual"...
Do you have some metrics to back this up ? Because from what I can see with my own eyes, outages everywhere, security holes everywhere too, doesn't seem that things are improving..
Vulkan is a graphics API, not a UI library or framework. It's way lower level and if your goal is to make a user interface, you're not really supposed to do it with Vulkan (but you could i guess)
It's already here, mobile OSes are just computers with ton of guardrails and you can't do whatever you want with it, for the sake of security. I mean we almost got an Android where you can't install the APK you want.
I use Angular 2+, and I find it quite pleasant to use. I also like how they make the framework evolve. Not scared to have opinions (back when it came out, Typescript was barely a thing). Never got into React (but didn't try that hard to get into it), but it seems like it's a huge bloated mess.
For me the most amazing thing about Sebastian Lague is how the youtube algorithm can screw you up. He used to do millions of view on his videos, and now he barely makes half a million. Well it might also be because of covid, and everyone at home getting interesting in random stuff.
Well not really, since the board game itself doesn't need a paid human to work. It's been crafted by a human, but video games are also crafted by (arguably many more) humans. The closest would be escape games, or larger scale games maybe