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aschearer
·hace 8 meses·discuss
Neat! I am working on something similar and arriving at similar conclusions. eg sqlite local index. I am not ready to give up human authoring, though. How do tackle the quality gate problem and conformance? For programmatic checks like linting it’s reasonably clear but what about checks that require intelligence?
aschearer
·el año pasado·discuss
Enjoyable reflection. Resonates with me.

Making games is incredible but also very challenging. That’s part of its appeal. Highly recommended.
aschearer
·el año pasado·discuss
EHG | Remote | Full-time

EHG is hiring! We're looking for a talented Senior Back-End Engineer on Last Epoch. If you love ARPGs and want to work with a great team (and me!), check it out:

https://eleventhhourgames.bamboohr.com/careers/85
aschearer
·el año pasado·discuss
Great write up, very interesting. Shame y’all couldn’t get funding even after Day of the Devs! Hang in there, game looks cool.
aschearer
·el año pasado·discuss
I've been using Claude to help write a complex prototype for game dev. Overall it's been a big productivity boost. However as the project has grown Claude has gotten much worse. I'm nearing 15k lines and it's borderline more trouble than it's worth. Even when it was helpful, it needed a _lot_ of guidance from me. Almost more helpful as a "rubber ducky" and for the fact that it kept me from deadlocking on analysis. That said, discussing problems and solutions with Claude often does keep things moving and sometimes reveals unexpected solutions.

If Claude could write the code directly unsupervised, it would go wild and produce a ton of garbage. At least if the code it writes in the browser is any indication. It's not that it's all bad, but it's like a very eager junior dev -- potentially dangerous!

Imagining a codebase that is one or two orders of magnitude larger, I think Claude would be useless. Imagining a non-expert driving the process, I think Claude would generate a very rickety proof of concept then fall over. All that said, I wish I had this tool when developing my previous game. Especially for a green field project, it feels like having access to the internet versus pulling reference manuals -- a big force multiplier.
aschearer
·el año pasado·discuss
Evidently also planning military training for all men…
aschearer
·el año pasado·discuss
EHG | Remote | Full-time

EHG is hiring! We're looking for a talented game dev to help lead development on Last Epoch. If you love ARPGs and want to work with a great team (and me!), check it out:

https://eleventhhourgames.bamboohr.com/careers/74?source=aWQ...
aschearer
·el año pasado·discuss
I made a top-down 2D survival horror game with doors that could be opened, closed, locked, unlocked, and peeked through. Zombies could open them when unlocked. Sincerely hope to never make a game with doors that aren’t proximity activated in the future!