So 16 year olds are wise enough to vote, but not fully leave education, buy alcohol, drive a car, join the army and get married without your parents consent, the lists goes on.
At last, an examination of the true nature of 'edge' computing is presented. Despite the appealing promises made by posts from Fly.io and others that depict 'edge' computing as a simple success, the reality can be more complex.
I have recently spent a fair bit of time experimenting with this on Fly for my application (https://www.ssrfproxy.com). It's hard to beat the straightforwardness of deploying in a single region, with the database in close proximity. This approach probably to meets the needs of what 99% of developers require. Aka Heroku.
Thanks for mentioning FireSync, we haven't even offically launched yet! After 10+ years of building real time collabrative apps based on Operational Transformation (ShareLaTeX -> Overleaf.com) we have become quietly very excited about CRDT's and Yjs. Now we are focused on building a scalable Yjs compliant backend ontop of PG with FireSync.
If anyone has thoughts about this space, feature requests, would like a preview of what we are building, or anything else, please do reach out direcly to me at [email protected], I'm talking to as many people as possible at the moment.
Résumé/CV: Former founder of ShareLaTaX, successful exit from bootstrapping it. Now on First job hunt in 10+ years. Lots of experience in ops/dev ops, fast real time collaboration with big scale. Full stack developer at heart, with lots ops experience in recent years managing large scale cloud migrations and infrastructure. 12+ year’s experience.
Thanks for creating this. I have found it pretty impenetrable though, i've spent a good few minutes trying to get some of the bots to harvest, but they never seem to move.
It feels like it could do with a bit of over the shoulder user testing.
After a while the game does get canceled which may be the root cause of the issue?