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bumblewax

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Show HN: Game industry news with AI summaries and author scoring

gamebiz.news
1 points·by bumblewax·hace 3 años·0 comments

Ask HN: Anyone else feel the idea is more difficult than execution?

7 points·by bumblewax·hace 3 años·11 comments

[untitled]

1 points·by bumblewax·hace 3 años·0 comments

Ask HN: What is your experience with dual licensing?

2 points·by bumblewax·hace 4 años·2 comments

Ask HN: How do people find your blog?

58 points·by bumblewax·hace 4 años·53 comments

comments

bumblewax
·hace 3 años·discuss
Indeed, though I suspect it's more about the team rather than the idea in this case.
bumblewax
·hace 3 años·discuss
Don’t meant to diminish anyone’s hard work in any way, but am I the only one fascinated by that excel sheet and how all those companies are managing to get funding? At least based on that short description of what they do.
bumblewax
·hace 3 años·discuss
How do you run your own ads? Is there a tech stack for it or did you roll your own?
bumblewax
·hace 3 años·discuss
Cool idea! Maybe I misunderstand how it would work, but let’s say you have a long post (or multiple posts) on a topic. Won’t it be difficult to get a good answer that takes all content into account if only a small chunk can be used for the GPT prompt?
bumblewax
·hace 3 años·discuss
"Stylized" is the more recent term used for it.
bumblewax
·hace 4 años·discuss
With smaller indie games you can spend your time doing everything, which might be safest to do on the side at first. In AAA you’ll need to specialize due to the large teams. AI, gameplay, physics, audio, graphics, engine, network, backend, can all be different code teams. The type of work can be very different and I’m willing to bet you might like one but not the other.

Like others have mentioned, just get started on the side and you’ll likely gravitate towards what you enjoy. Try something like Tom Looman’s course[0] that basically teaches you everything you need to build a game in Unreal. You’ll also pick up C++ and Unreal Engine, which will help if you want to find a full time gig in the industry.

[0] https://courses.tomlooman.com/p/unrealengine-cpp
bumblewax
·hace 4 años·discuss
There’s a lot of remote game jobs since the pandemic started. Some companies are attempting to go back to the office or do hybrid, but many are permanently remote now that it’s proven to work fine.
bumblewax
·hace 4 años·discuss
How so?
bumblewax
·hace 4 años·discuss
It took less than five minutes to create an account and get my blog updated with GC tracking. Love the early early web look of the site too. Thanks for the share!
bumblewax
·hace 4 años·discuss
In December I started a blog, inspired by posts and comments here on HN, to record various techy tips and tricks I ended up needing or using. It’s quickly turning into a list focusing on Unreal Engine 5 as the hobby project for the year is a multiplayer third person MOBA type project.

https://tinytech.tips/
bumblewax
·hace 4 años·discuss
Two space tabs, nice.
bumblewax
·hace 4 años·discuss
The Twitter implosion has made me realize how I really used Twitter and what sort of alternative I'd join. Primarily a place where I can get a filtered list of news articles and posts from people I'm interested in what they have to say. Comments on posts are fine but it's more about getting all the content in the same place. HN is pretty close to that, but maybe a bit too niche.
bumblewax
·hace 4 años·discuss
Is this similar to the "I throw half the resumes away to avoid hiring unlucky people" concept?