But I think that the C64 compability of the C128 was detrimental. Because the C64 was so established it resulted in very little C128 native software being made. Publishers could just put a "C128 compatible" sticker on their existing C64 software.
Never heard of it. Just threw some very highres jpeg2000 images at it and wow, i am blown away. It runs circles around XnView MP (and preview) on these!! Thanks :)
For MacOS, I wonder if it's faster than XNView MP. This was the fastest image viewer I could find for Apple Silicon. Also are you running it through Wine on MacOS or how do you get it working?
well written article. can so relate to this. i also held onto amiga for a looong time myself. what was a bit paradoxical, as the author mentions, was the lack of backwards-compatibility after you had pimped your amiga with an accelerator-card, RTG graphics and a 16-bits soundcard ++. it had become more of a PC in a way, but it was still running amigaOS. system-friendly apps that ran in workbench worked fine for the most part, but stuff that did trickery with the original/AGA chipset and was coded on AmigaDOS1.x/68000 would not work (which was a lot of games and demos). at one point i had a separate A1200 for this. i miss my old workbench environment with CED, ProTracker, SnoopDos, amIRC, Directory Opus and more. it was fun times and i am grateful for being part of the ride.