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diegomacario

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diegomacario
·hace 2 meses·discuss
Last year we shipped a pinball game at Shopify that took some inspiration from Space Cadet. You can still play it here: https://bfcm.shopify.com/

Every year we ship a live visualization of our merchant's sales on Black Friday. For a long time it was just a globe with arcs where each arc shows a real sale going from seller to buyer, but in the last few years we have been transforming the website into something more fun and interactive.

I found programming a pinball machine to be quite challenging. We were a team of 2 engineers and 1 artist and we worked on that project for about a month and a half. We wrote some notes on the process and put them in the desktop computer next to the pinball machine if anyone is curious about how things work.
diegomacario
·el año pasado·discuss
I did this for years to learn computer graphics. I spent so many weekends and evenings building weird things that never made me a single dollar, but all the knowledge I gained eventually led to the job of my dreams. Here are some of the weird things I built:

- Tiny ray-tracer: https://github.com/diegomacario/Super-Sunshine - 2D rigid-body simulator: https://github.com/diegomacario/Dyna-Kinematics - Character animation system: https://diegomacario.github.io/Animation-Experiments/public/... - Animation curve visualizer: https://diegomacario.github.io/Animation-Magic/public/index.... - Motion capture playback in the web: https://diegomacario.github.io/Hands-In-The-Web/public/index...

That's a mountain of code that served one purpose: to gain knowledge.