Presumably it would work similar to taxes on cigarettes, alcohol etc. by discouraging excessive consumption and making low CO2 alternatives much more attractive financially.
Then IMO they would be a monopoly on iOS in a similar way. You change the default search engine on Android too, most people don’t know how/don’t care/etc.
Now I’m not sure that something you could actually define as a monopoly but they do control almost the entire search market on mobile because they directly control Android and pay Apple huge amounts of money to achieve the same on Safari.
Perhaps (well.. almost certainly) that would disincentivize any of the companies in these industry from innovating at all (if you can’t gain any edge by additional investment since anything you do will be stolen you might as well start stealing if that cheaper).
This would also especially favor large mega corporations as long as they are efficient enough (due to obvious reasons).
If you make it clear to the court that you’re just willing to treat the fine as a tax and pay it indefinitely without having any intention of altering your behavior, I’m sure they’ll start imposing other penalties after some time
There is very little non-executive level employees can do to engage or not engage in monopolistic practices. All the decisions that lead to that are generally taken way above so such training would be pretty useless. Insider trading is very different in that regard because it’s something individuals can engage in and (usually) not the outcome of corporate strategy.
> everyone else would now be more profitable with Unreal
To be fair only F2P games that makes less than ~$2 per user might be more profitable. For almost everyone else above the 1 million threshold Unity would still be cheaper.
Zero of them would be paying $0.2 per instal. Probably much closer to $0.03-0.05.
Nobody could ship games in the Switch using the personal edition and nobody who understands basic math would be paying $0.2 even after these prices go into effect
Realistically it’s closer to 3-5 cents per install. Where did you get 27? Even personal/plus is cheaper than that in the worst case (ie. 100% of your users are in NA, the richer parts of Western Europe etc)
> re the Pro and Enterprise tier isn't too horrid.
Technically you couldn’t even use Personal or Plus if you made over 200k a year. It doesn’t really make much sense to stay on the personal tier now anyway, as long as you manage to make at least over $10k per developer in a year.
Technically if your game is not F2P Unity will still be much if your revenue i a couple if millions (even with their bizarre and convoluted per install pricing).
Also I don’t think they have that many people working on the engine (they have less than half the employee count of Unity) and it’s probably subsidized by Fortnite revenue to some extent.