I didn't know Uriel or know anything about him, but I used wmii as my main window manager for quite a while around 7 years ago. It was my introduction to tiled window managers, and I haven't looked back since.
1) Yes, this is something I am thinking hard about.
2) Yes, points and gaming like features with player rankings are key here. I would be very happy to hear about more specific thoughts or suggestions.
3) I am not yet thinking too much about monetization, but there are definitely a lot of interesting opportunities. Your idea here is something I will keep in mind!
jtv is similar but is for live video only. also, i plan on adding a lot more interactive features to the site.
Right now all of the users in the room are able to vote for the next video. I hope this clarifies things. Several people have suggested adding a way for the room to collectively decide to "skip video" which is a good idea that I am considering.
Your idea for clicking a bookmarklet and spinning up a video room is good, but it might detract from the main focus of the site now (and there are actually sites that exist that already do this).
My thinking behind this was indeed to somehow bring a TV feel to the web.
But I am actually leaning towards adding even more interactive features to the site. We already have TV. And Youtube and other sites are already moving in the direction of what you describe(eg. Youtube "leanback").
I believe that this is the wrong approach. The web makes it possible for viewers to interact in new ways, and I think that there is a lot of potential here. I believe that the future of TV-like entertainment will be something that is very interactive/social and game-like. People have already suggested that I add to this site points and game like features, which I plan on doing, among many other interative features.
Also, I have even more long-term plans for expanding beyond video, but that is for another comment :)
1,2,3) You are right that the front page does not explain any of this. My thoughts right now are to hope that people click through into a video, and then from there that things are hopefully self-explanatory.
Regarding revenue: I have several ideas about this, but no clear well defined strategy. I would love to hear any ideas :)
1. The videos are embedded from youtube. They are hand selected.
2. Voice is an interesting idea, will think about it :)
3. This is a very good idea, and definitely something that is being considered.
4. The name doesn't really have any meaning. It was just a good domain that was available.
5. Yes, the design needs a lot of work. I'm looking for a designer now. When there are more people voting then it's a bit clearer how it works, but yeah, it could be improved.
Hey guys, I've been reading HN for a long time (since before it was called HN). I rarely comment or submit to HN, but I am really proud to finally submit my site here.
I've showered at the beach with my nokia in the pocket of my bathing suit. It was fine. My nokia has fallen out of a moving vehicle. I drop it several times a day. It's been run over by a bicycle.
I was also going to post this. A must read for all programmers. You can overcomplicate things in any language.
"The Evolution of a Haskell programmer" is brilliant. Funny and insightful at the same time. Make sure to read the bottom part: "But seriously, folks, ..."
I don't have a source and I don't quite remember where I heard it. It's probably not true. Although this post from Lambda the Ultimate mentions a similar sentiment:
There is a story that one of the designers of Java was pushing very hard in favour of Java references being non-nullable by default. But Gosling rejected the idea claiming that it would be too confusing for programmers and it would kill any chances of Java achieving popularity.
Here is a relevant paper, "Non-null References by Default in Java: Alleviating the Nullity Annotation Burden":
"we conducted an empirical study of 5 open source projects (including the Eclipse 3.3 JDT Core) totaling over 700 KLOC. The results allow us to confirm that in Java programs, at least 2/3 of declarations of reference types are meant to be non-null, by design."
(I like how the pixar guy said that it's all about having a good story, while the ren & stimpy guy says that good drawing is more important than the story)
This question has been bugging me in my mind ever since I first saw this presentation back in 2005:
What integer value in a game gets so big that it can potentially overflow a 64 bit integer?
I've literally been thinking about this question for years and I can't think of a single case. Bignums are pretty much only used in scientific computations and the only thing in a game that would come close to this would be encryption, in which case the programmers would know what they are doing and wouldn't mistakenly used fixed size integers.
(Of course back in the day integer overflow bugs in games were everywhere, one awesome example being level number 256 in pacman)
Thank you Uriel.