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ivorius

79 karmajoined hace 13 días
Programmer and data scientist from munich. Volunteer maintainer of the Godot game engine.

GitHub: https://github.com/Ivorforce email: [email protected]

Submissions

Show HN: I computed livability for all of Germany by rent, commute, and QoL

wohnortatlas.de
5 points·by ivorius·hace 10 días·11 comments

comments

ivorius
·hace 9 días·discuss
Yea, I validated the scores on the places I know first-hand. I also spent a lot of time exploring and looking for suspicious gaps like areas without schools (which led to discovering Jedeschule instead of relying on OSM alone).

Finally, I launched an adversarial AI review which created hypotheses based on "common knowledge" like the Schwarzwald being strong in nature, which resulted in a rather long validation script (https://github.com/Ivorforce/wohnortatlas/blob/main/scripts/...).
ivorius
·hace 10 días·discuss
Alright, I'll explore the options when I work on it next. Thank you for the feedback!
ivorius
·hace 10 días·discuss
Thanks!

Unfortunately most of the data sources are Germany only. It would take a lot of research to find equivalents for the UK, as well as another round of fine tuning on the algorithms.

That being said, I would love to see it too. It's MIT so perhaps someone will fork it some day.
ivorius
·hace 10 días·discuss
Oh, interesting. I usually don't spend much time zoomed out.

Would highlighting the name while it's hovered help?

I could also add a tab that lists the top spots in the current view frame.
ivorius
·hace 10 días·discuss
Thanks!

What exactly would you use the ranked list for? You can zoom into the map (which should make hover less finnicky), compare two places (on the "Vergleich" tab), and the top ~5 places currently in view are highlighted with a red dot. Maybe one of those already helps?
ivorius
·hace 10 días·discuss
I made a PR like that, but it was rejected by the community (for some valid reasons and some not so valid). https://github.com/godotengine/godot/pull/118681
ivorius
·hace 10 días·discuss
Unfortunately, only a single PR like this comes to mind. Most AI authors we've seen were identifiable mainly by overly verbose PR descriptions, meaningless code changes and copy-pasting more AI output when questioned.
ivorius
·hace 10 días·discuss
If people knew how to get AI to write terse, focused summaries, sure, that might help. I haven't seen many that do (well, ignoring the toupee fallacy).

Though the most important aspect is that we need to know the motivation and thought process, and all AI can do is fabricate a 'plausible' one.
ivorius
·hace 10 días·discuss
Right. Reviewers still have the advantage of being able to spot AI text because it's often overtly different. I just meant to say that, if you prompt ai "what would a human be proud of having written this code" you'll get an answer. They're not categorically incapable of fabricating an "opinion", they're just trained not to express one by default.
ivorius
·hace 10 días·discuss
AI is well-capable of fabricating text that looks like an opinion in 2026. This would not help differentiate AI from human authors.
ivorius
·hace 10 días·discuss
> what if code contributions objectively improve something?

If the contribution is complex enough, it is no longer an 'objective improvement' but rather a judgement call, and in the process becomes copyrightable. This is where the trouble lies, and why this kind of AI involvement is banned.

If it is not, for example by being a one-line fix that literally cannot be performed differently, it's a different story. Then it can be merged, viewed either as a menial change (exempt by the ban) or by transfer of ownership (the reviewer becomes the effective author) because it is not copyrightable.
ivorius
·hace 10 días·discuss
The Godot maintainers do review based on the quality of contributor's past contributions. Those becoming especially proficient can even become maintainers.

Allowing AI use by 'trusted contributors' has been suggested and discussed, but there were enough reasons against it and not enough established benefit.
ivorius
·hace 10 días·discuss
> - Negative: Submitters just add stylistic markers to make their accounts and output seem human-generated. This is like syntactic sugar: the core content and the size of contributions stay the same, but the style gets quirkier.

From my experience reviewing, most contributors never read the policies, especially those making a "quick AI PR". I don't expect the new policy to change this much.

> Positive: Submitters actually provide to-the-point, no-bullshit commits and comments

That would be a dream.
ivorius
·hace 10 días·discuss
The writer got it wrong. Godot never did accept fully AI-authored code contributions. What's changed now is that Godot prohibits any substantial AI written code (though this was already mostly enacted before making it policy).
ivorius
·hace 11 días·discuss
The past 10 years have been a sad, slow decline for Apple's UIs. I'm really hoping for them to reclaim some of their former UI glory. At least, in Golden Gate, they reverted their own HIG violation of excessive icons back to factory: https://www.macrumors.com/2026/06/11/macos-27-golden-gate-me...
ivorius
·hace 11 días·discuss
An AI statement is expected separately in a week or so. Edit: Actually, it was just released!