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jgosar

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jgosar
·hace 4 años·discuss
I'm the author, and the GUI is indeed not the focus of this project. It's just there so people can do the conversion in a few clicks.
jgosar
·hace 4 años·discuss
Yes, I mostly worked on Java and C# projects at the time, so it's understandable:)
jgosar
·hace 4 años·discuss
We were working on a mix of Java and C# projects at work at the time I started writing this, so that's probably why the code looks like a mix between the two.
jgosar
·hace 4 años·discuss
Hi, I did it manually, first some 2D drawings of where to put the blocks to correspond to the original game's pixels as close as possible, and then I built them using MCEdit, and finished the details in the game itself
jgosar
·hace 4 años·discuss
The simplest ones can be done in a few hours. The latest one I did was the Statue which only took about 3 hours.

The most complex one so far is the big corporate tower with the KSIM sign on top. That one took a few days.
jgosar
·hace 4 años·discuss
Unfortunately that's the case in MineCity 2000 as well
jgosar
·hace 4 años·discuss
It sounds cool indeed. That's why this project includes a reticulateSplines method :)

https://github.com/jgosar/mine-city-2000/blob/master/MineCit...
jgosar
·hace 4 años·discuss
SimCopter was actually the inspiration behind this project, but what annoyed me was that the buildings mostly looked nothing like in SimCity 2000.
jgosar
·hace 4 años·discuss
Hi, I'm the author of this project. I actually coded most of it in 2014, i just did some refactoring and uploaded it to GitHub in 2019 after I mentioned it in a job interview and the guy asked if the code is uploaded anywhere so he could look at it.