you may remember my project from earlier this year. I've now added a midi editing timeline, and a bunch more features. Check out the latest blog post for more information. Looking forward to hearing your thoughts
Some of you may remember my spatial audio software from a couple of months ago. I got great reception on here, but it also highlighted a lot of areas for improvement.
I've just released an update with a load of new features, and I've redone the website.
Hey, I’ve just updated Audiocube.app - my new 3D audio software for creating soundscapes and spatializing sound. I put together a quick 60-second video that gives you a feel for what's possible. Would genuinely love to hear your thoughts or any feedback! I’ve been in the dev cave for too long and need to get some outside opinions.
For sure! I've tried emailing Andrew but I imagine his inbox is pretty hectic - and I'm not sure the best way to approach it, like asking for a paid video or seeing if they'd do one for free
Currently not, it would be too much work to implement all the other frameworks as a solo developer - but I'd love to have that functionality when I have more resources
I'm working out how I can make a vst type bridge to stream audio in and out of other DAWs, I'd love to use it in realtime with Live. I've had a lot of requests to put the binaural processing into a vst too, which I'll consider later down the line!
Exactly. Some kind of audio bridge is one of the main priorities for me. I think this will really open up options, and almost make it like a virtual studio space/echo chamber for reamping stuff.
It's just a matter of working out the best way to enable multi-channel input, and connect to DAWs, I'm researching it and I've had some basic success but I think I need to go deeper into the programming grind to achieve it.
I used to use those plugins, but I found that there wasn't enough control.
Sure, you can automate the position of individual objects, but you cannot then easily move the listner's position in relation to your sources - which Audiocube can.
It gives you more control, flexibility, and realtime interaction when it comes to moving the listener around a moving scene. And you can control the distance of sound propogation, you can add in walls for reflections and occlusion etc - essentially building virtual acoustic environments.
Eventually, but I'm not sure it's quite there yet. It has reflection surfaces, but I'd still need to add some more features like absorption, and more advanced frequency analysis. Treating a room is pretty techy - but I'm sure it could give you some ideas.
I'd like to look more into the acoustic modeling capabilities later on - and give it some more advanced features
All of these uses are possible - my dream is for it to become much more advanced and powerful, almost like Blender but for audio and acoustics. It's still in early days and I'm a solo dev for now...
I'll look at those links. For me it was blender, and spatial audio plugins like the DearVR stuff, and game engines!
Yes, on standard stereo headphones, a binauralized sound can give the impression of sound coming from all around your head. It mimics the filtering acoustic effects applied by your head and ears