I got into making games around that age, back in the mid 90s. I used a tool called Klik and Play which didn't require any coding, everything was visual. It really clicked with me, I had a lot of fun and learned a great deal.
Klik and Play is ancient history now, but the company that made it is still around, might be worth a look: https://www.clickteam.com/
I help teach an introductory programming class to high school students. We still use jQuery to teach basic programming concepts, because it helps students add basic interactivity to a web page without a) the overhead of learning a full framework like React, or b) exposing them to the insanity of web APIs. Check out the curriculum if you're interested: https://github.com/itscodenation/curriculum-20-21
If you just want to add simple interactivity to a web page, jQuery provides a really nice API to do just that. Sure it's not the ideal thing to build a whole SPA on, but it has its place.
I had to use Gerrit in a previous job, and _hated_ it. The UX is abysmal. Some folks loved it though, especially engineers working mostly on the backend. People with more of a frontend focus couldn't get past the awful user experience.
I used to live in SE Asia and was regularly SSH-ing into servers running in the US. The latency was awful. Mosh made everything far more pleasant. The only downside is that you have to install extra software server-side.
My dad is a native English speaker living in Italy. When he uses Google maps navigation while driving, the robo-voice absolutely butchers the pronunciation of street names, towns, everything. You'd think the software would be smart enough to use the local language instead of the phone's locale for such things. More than half of the world's population speaks more than one language - we need to get better at building software that accounts for that.
Klik and Play is ancient history now, but the company that made it is still around, might be worth a look: https://www.clickteam.com/