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onemandevteam

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Show HN: Reconquer Engine – A Full-Stack JavaScript Mmorpg Engine and Game

github.com
3 points·by onemandevteam·el año pasado·1 comments

Show HN: I built an indie, browser-based MMORPG

alpha.reconquer.online
340 points·by onemandevteam·hace 2 años·153 comments

comments

onemandevteam
·el año pasado·discuss
Application says its taken down
onemandevteam
·hace 2 años·discuss
It's been pretty stable today since I fixed my email service.
onemandevteam
·hace 2 años·discuss
Not much compared to just about any completed game, but hopefully the framework is there.

You can talk to NPC's and do all their quests/tasks/riddles etc and do the goblin boss fight and quest. There is a lever-door puzzle in the basement of the chef's house.

You can fish, cook, mine, smelt, smith, woodcut, farm, and craft different items. There are some special abilities you can unlock. To me at least, the fun is just choosing your own adventure and discovering things as you go.

You do have to get used to right clicking on things to see if you can interact with them.
onemandevteam
·hace 2 años·discuss
Thank you for the offer on the short notice! I ended up getting verified with the other service and am happy to enter have a little stability now. I will check out mailpace though!
onemandevteam
·hace 2 años·discuss
Chick and egg problem with email providers. Prove you're not spam by having actual customers, then we'll allow you to send more than 100 emails.
onemandevteam
·hace 2 años·discuss
Just switched to an actual transactional email service so it might actually work for a bit. (oops, still need to get verified to send more than 100...)
onemandevteam
·hace 2 años·discuss
We need more "fun" places on the internet. It feels so dreary and manufactured most of the time.
onemandevteam
·hace 2 años·discuss
Turned out to be my email service blocking me for "suspicious activity". Error logs weren't helpful for some reason. I didn't realize my server would crash if it couldn't do an initial connection to the email server.
onemandevteam
·hace 2 años·discuss
Root cause of the issues: Trying to connect to an SMTP service to send OTP's that began to block me after "suspicious activity".
onemandevteam
·hace 2 años·discuss
Decided to disable email in code and try again. Not too optimistic but we'll see. Signups will fail, logins might still work if everything is cached.
onemandevteam
·hace 2 años·discuss
Giving up for today. I think I reached a SMTP email limit and that's causing failures elsewhere related to TCP connections. I'll look into it tomorrow. Thank you for all the feedback!

There were 5000+ successful logins! I think I need a better SMTP email provider and a way to make sure a failure doesn't crash everything else.
onemandevteam
·hace 2 años·discuss
Adrenaline rush from firefighting. Just changed some TCP settings. Let's see how she does now.
onemandevteam
·hace 2 años·discuss
Thank you!

I think, like you said, a good strategy will be to keep it fun and hobby-like as long as possible. I can definitely see the business-side of it sucking all my time and energy.

I think doing some educational materials will be a worthwhile way to market and gain interest. Community building with something like a Discord server will also help. Competing as a business with something like Jagex is 100x harder than just making a good game.
onemandevteam
·hace 2 años·discuss
That's above my paygrade I think. All my logic is rule based at the 600ms tick level. If you pick a berry, each tick take one step closer, then do a pick animation, then add the berry to your inventory and remove it from the bush. The client is responsible for tweening between those ticks. It might be a whole different thing to try physics/fine movements etc.
onemandevteam
·hace 2 años·discuss
Do you have any suggestions? Your game seemed very popular. Anything you wished you had focused more on?
onemandevteam
·hace 2 años·discuss
Nice job with Genfanad! That looked like a really neat game. I don't have a good plan for profitability other than try to keep my expenses as low as possible and see if I can find some way to scrape by in a year or two.
onemandevteam
·hace 2 años·discuss
Sorry about that. I think it's back up. I'm wondering if it hit a TCP limit for the cloud provider or something. My first commit was 15 months ago, but I spent some time doing 3d modeling before that, and lots of other failed projects that were somewhat related before that.
onemandevteam
·hace 2 años·discuss
Strange. Both servers at the system level stopped accepting TCP packets. It might've been my cloud provider trying to mitigate an attack. I guess I shouldn'tve killed the server. Putting it back up now.
onemandevteam
·hace 2 años·discuss
Looks like there is some sort of DOS attack =(
onemandevteam
·hace 2 años·discuss
It definitely is. Although I think their development decisions have been really bad and so there's openings for competition.