Agreed. As someone who has built landing pages like that professionally you take inspiration from a wide range of sources.
Directly copying is tacky and immoral - it's also not effective. You should be thinking about how to position _your product_ not how someone else positioned their product.
I checked my analytics recently and over 100 people have 100+ day streaks which kind of blows my mind!
I released custom player puzzles which has been a lot of fun! I’ve gotten dozens of submissions that I’m working through. People are submitting really clever and interesting puzzles. It’s fun to get to solve puzzles I didn’t make myself! There’s more I want to do here (featured puzzles, categories, etc.)
I think I’ve also tracked down an issue that was causing the game to crash on older iPhones. I’m having playtesters run through it now and hope to deploy tomorrow. (Switching some positioning rules from CSS transforms to SVG coordinates)
I recently made some puzzle brainstorming tools using the Datamuse API which have been very helpful for brainstorming words related to a theme.
I’m starting to debate some monetized features. So far everything is free but it would be nice if my wife and I could dedicate more time to this. If I could get a few thousand dollars a month in subscriptions my wife could quit her job and focus more on puzzle creation and improving the game. If you play and have ideas for features you pay for I’d love to hear them!
Really fun idea! Though I agree about the feedback on the physics: the ball doesn't travel as far as I'd like and bounces off the edge too often.
The game also often wanted to reorient me towards the flag which was annoying when I was trying to go another direction.
It also sometimes was tricky to drag the ball - It thought I was trying to pan the perspective.
All that said, this is fucking rad! I think with a few small tweaks you've got something really special. And it could easily be extended with windmills, power-ups, etc. I'm excited to play more and see it progress!
It still makes it a tougher sell to deliver high quality more slowly
Side note: when it comes to front end I’m thinking less about scalability and security (though they apply) and more about performance, accessibility, reaponsiveness, quality UI, maintainability, basic design sense, etc.
Sometimes you’re trying to communicate education or class. Often that’s not the main goal.